Forum Discussion
ck213
9 years agoSeasoned Scout
N.E.P.S. Symptom #9:
You are desperately driven to get creative in order to build new interest in the game.
And this is a good temporary fix for NEPS until your desired EP arrives.
A question came up on the forums today about the hate for Get To Work.
I replied that I did not like the linear game play. You are basically told what to do and you do feel pressured to do it because your performance is determined by it and you have your list of tasks and a time clock constantly displayed before you.
I was told it was a job, and you are told by your job what to do.
Well excuse me, but The Sims isn't my job. It's a game and it's my sim's job to do what I tell them to do.
So what if I am not interested in playing the way I am told? That's not fun. It defeats the purpose of playing: To have fun--enjoyment.
So It got me to thinking, how could I make Get To Work fun?
Well, I'll just do whatever the heck I feel like and try to make it a more interesting challenge than simply pressing any one of these three buttons (well... the game play basically boils down to that.) It's do this, this, or this. Now do this, this, or this.
So for now on, when my sim go to work, I will be playing them to their careers and their aspirations, their needs, their whims, their skills, and what ever benefits I want to get from the objects at work. The challenge will be to get as many combinations as possible with one action. So If I can contribute to their aspiration, their skill, and their career task with one interaction, that will be a winning move. There may be a day or two out of the week that I focus only on career tasks, but for the most part I will play how I feel and what is the most fun and makes the most sense to me.
And concerning what makes sense...
I hate getting career tasks that I don't want to do, or doesn't seem to have any connection with what's happening in the game.
As in the case where I was told to insult a sim's work ethic. Well that's out of character for my sim and everybody happened to be working hard at the time, so I ignored that task.
However, this happened:
Taking selfies on the job? Oh you slackers!
OK, now I can carry out that work task!
On a side note it was great to see Ling again. I haven't played her in quite a while.
Bladder issue.
They both have to go.
Classic sims.
Also Meadow Thayer is in the game now.
It does get interesting when a new sim hits town. I like seeing them going about their life and having my other sims get to know them.
Hey, Don Lothario! Look at Meadow, all grown up.
Don should remember her from his TS2 days, she kept walking back and forth in front of his house every dang day.
Maybe he should look her up now.
You are desperately driven to get creative in order to build new interest in the game.
And this is a good temporary fix for NEPS until your desired EP arrives.
A question came up on the forums today about the hate for Get To Work.
I replied that I did not like the linear game play. You are basically told what to do and you do feel pressured to do it because your performance is determined by it and you have your list of tasks and a time clock constantly displayed before you.
I was told it was a job, and you are told by your job what to do.
Well excuse me, but The Sims isn't my job. It's a game and it's my sim's job to do what I tell them to do.
So what if I am not interested in playing the way I am told? That's not fun. It defeats the purpose of playing: To have fun--enjoyment.
So It got me to thinking, how could I make Get To Work fun?
Well, I'll just do whatever the heck I feel like and try to make it a more interesting challenge than simply pressing any one of these three buttons (well... the game play basically boils down to that.) It's do this, this, or this. Now do this, this, or this.
So for now on, when my sim go to work, I will be playing them to their careers and their aspirations, their needs, their whims, their skills, and what ever benefits I want to get from the objects at work. The challenge will be to get as many combinations as possible with one action. So If I can contribute to their aspiration, their skill, and their career task with one interaction, that will be a winning move. There may be a day or two out of the week that I focus only on career tasks, but for the most part I will play how I feel and what is the most fun and makes the most sense to me.
And concerning what makes sense...
I hate getting career tasks that I don't want to do, or doesn't seem to have any connection with what's happening in the game.
As in the case where I was told to insult a sim's work ethic. Well that's out of character for my sim and everybody happened to be working hard at the time, so I ignored that task.
However, this happened:
Taking selfies on the job? Oh you slackers!
OK, now I can carry out that work task!
On a side note it was great to see Ling again. I haven't played her in quite a while.
Bladder issue.
They both have to go.
Classic sims.
Also Meadow Thayer is in the game now.
It does get interesting when a new sim hits town. I like seeing them going about their life and having my other sims get to know them.
Hey, Don Lothario! Look at Meadow, all grown up.
Don should remember her from his TS2 days, she kept walking back and forth in front of his house every dang day.
Maybe he should look her up now.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,162 PostsLatest Activity: 5 hours agoRelated Posts
Recent Discussions
- 9 minutes ago
- 3 hours ago