Forum Discussion
ck213
9 years agoSeasoned Scout
N.E.P.S. in Overdrive
When I first started this thread, I mentioned finally getting the game how you wanted it.
That was aimed mainly at the kind of sims I like to play and having a wonderful group of them just waiting to hook up and start families, going to University, enjoying the different seasons, and traveling to different worlds.
That was just from a bit of CC and building some homes I really liked.
Well, recently I started an all out war on TS4's art style--a full declaration of war against the Toon Empire's suppressing of Grit and Grain, fibers and strands, and preferring thick over thin. The forcing of textures to do work that should be done by meshes... yada yada yada.
This isn't saying the graphics are bad, or that they should be changed--congrats to you if the game is exactly as you like it.
This theater of conflict is contained only within my computer. The original graphics are really nice and I've found the graphics engine is quite wonderful. Simmers have said that it's not the graphics, it's just the choice of art style. After my latest attack on textures and meshes, I agree.
I am just... Wow! Over my game.
Bring on the expansions! (And fix culling.)
The Sims 4? Is that you?
Ok, it's not a complete overhaul and the war will not be won over the elimination of blockiness.
The Toon Empire will continue ker-chunking out more mass, but I am liking what I have so far.
I want more bark in my bark.
I found a few trees, but nothing I am satisfied with yet.
It's a start.
This war started with the grass, escalated with the liberation of strands within hair and eyelashes, and brought life and texture to eyes and lips.
Now the theater of operations has moved to the interior of homes.
This is where the fight was most brutal.
Wood grain and cloth fibers were allowed to rise to the surface, freed from being mere suggested blur.
The first interplay of thick and thin happened here, allowing thick's strength to contrast with thin's delicateness.
The wonderful lighting shed brilliantly on all once the battle was over.
But that was just the first battle.
The war escalated in another home.
Light again proved to be a force for realism, revealing the true power of this engine.
With our last victory, more Troops for Detail joined the Rebel Alliance against the Toon Empire.
"Thin!" was the battle cry of the day.
When the battle was done, we celebrated in dance, song, and a good movie.
The war is not yet over!
It has only begun, and more Detail Troops arrive every weekend.
This war began with the grass,
and it will end with the sky.
May grit, grain, fibers, strands, and thinness be with you.
When I first started this thread, I mentioned finally getting the game how you wanted it.
That was aimed mainly at the kind of sims I like to play and having a wonderful group of them just waiting to hook up and start families, going to University, enjoying the different seasons, and traveling to different worlds.
That was just from a bit of CC and building some homes I really liked.
Well, recently I started an all out war on TS4's art style--a full declaration of war against the Toon Empire's suppressing of Grit and Grain, fibers and strands, and preferring thick over thin. The forcing of textures to do work that should be done by meshes... yada yada yada.
This isn't saying the graphics are bad, or that they should be changed--congrats to you if the game is exactly as you like it.
This theater of conflict is contained only within my computer. The original graphics are really nice and I've found the graphics engine is quite wonderful. Simmers have said that it's not the graphics, it's just the choice of art style. After my latest attack on textures and meshes, I agree.
I am just... Wow! Over my game.
Bring on the expansions! (And fix culling.)
The Sims 4? Is that you?
Ok, it's not a complete overhaul and the war will not be won over the elimination of blockiness.
The Toon Empire will continue ker-chunking out more mass, but I am liking what I have so far.
I want more bark in my bark.
I found a few trees, but nothing I am satisfied with yet.
It's a start.
This war started with the grass, escalated with the liberation of strands within hair and eyelashes, and brought life and texture to eyes and lips.
Now the theater of operations has moved to the interior of homes.
This is where the fight was most brutal.
Wood grain and cloth fibers were allowed to rise to the surface, freed from being mere suggested blur.
The first interplay of thick and thin happened here, allowing thick's strength to contrast with thin's delicateness.
The wonderful lighting shed brilliantly on all once the battle was over.
But that was just the first battle.
The war escalated in another home.
Light again proved to be a force for realism, revealing the true power of this engine.
With our last victory, more Troops for Detail joined the Rebel Alliance against the Toon Empire.
"Thin!" was the battle cry of the day.
When the battle was done, we celebrated in dance, song, and a good movie.
The war is not yet over!
It has only begun, and more Detail Troops arrive every weekend.
This war began with the grass,
and it will end with the sky.
May grit, grain, fibers, strands, and thinness be with you.
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