Forum Discussion

meeshwood's avatar
meeshwood
Seasoned Veteran
2 years ago

Nectar Making, I'm nervous

Okay so according to the leaks we are finally getting nectar making which I have been wanting for a while now. I'm nervous though that it's just going to be juice fizzing 2.0. I want nectar tasting and the ability to have a winery. I want something similar to what we had in sims 3 and I'm concerned that it's just going to be a bottling thing. Are we getting different types of grapes?
  • SheriSim's avatar
    SheriSim
    Seasoned Hotshot
    "LSM36;c-18279625" wrote:
    The blog post mentions nectar, and you know how we were wondering what we could use other than grapes? They mentioned potatoes! And vague other fruits plus trash. But potatoes which means sim vodka. So idk I kinda think we can make mead maybe without a kit. And if we actually had wheat or rye, or whatever else is in whiskey, we could make that too. And beer. Like I feel like they need to add harvestables to this pack. They can't just say it's animals and give us another pack with nothing new to grow/gather.

    I don't think I've even seen any collectables/harvestables in the GrwT world.


    I think someone mentioned in a forum post somewhere that there was a rose bush somewhere…. I can’t even remember which neighborhood.though. I’m preparing a family to move to the warf. I want to see the whales and Emily the sea monster that is supposed to show up there.
  • PaNDiee's avatar
    PaNDiee
    Seasoned Newcomer
    My family business is making wine so I want this very very much!
  • OK guys what do you think?? I enjoy the nectar making, BUT there’s no button “call to grab drink” so no one besides the active sim drinks the nectar after I have poured the glasses. This needs to be fixed, how can I let the sims team know? It’s so boring throwing parties and the glasses are left untouched. And why isn’t “drinking nectar” a club activity?

    Other than that, I do enjoy it, wish nectar making was a career as well. Oh another thing, I sell nectar bottles, but the aspiration does not work properly, it only says nectar sold for 300 when I’ve sold for 30.000
  • I did not explore the nectar feature a lot yet, but love that we finally got the nectar making. My only disappointment so far is that pouring multiple glasses will place them at dining table seats. It looks strange when nobody are seated there. I wish we could serve x glasses on a tray, then click the tray to have gusts help themselves. Aaand, I wish it was possible to drink without getting seated at a dining table (maybe it is, I just did not see that yet). I'm fine with the recipes system being a tad simple. Experimenting/mixing would be fun, but I will do fine as is.
  • ck213's avatar
    ck213
    Seasoned Scout
    https://youtu.be/WyI6_ga-1BU?si=cQIxaQvFYDAo_Fox
    I haven't played in so long that I forgot about Nectar making.
    I haven't bought Horse Ranch and I've only experimented with Growing Together.

    Nectar making was one of my favorite game play loops in the Sims 3.
    I would have a sim play a rags to riches life with Nectar Making a key path to riches.
    Horses and a mansion was my end-game goal. I will probably come back to TS4 with the next interesting EP or game pack and I will play nectar making again. :)

    From the video, it looks like rags to riches though Nectar Making will be easy.
  • LBonne24's avatar
    LBonne24
    Seasoned Novice
    "Louise_G0325;c-18278817" wrote:
    Nectar making is also important to me and I am anxious to learn more about how they're implementing it. So far, I've only seen a barrel and a stomping machine in the leaked images. Aging is very important in the process, so I doubt they won't include it.

    I'm a bit surprised that this pack includes nectar making specifically since grapes grow predominantly in Mediterranean climates, not deserts. Thus, I'm not sure if it would make sense to have grape farms (and thus different types of grapes) in this world - but if they're adding nectar making, I'm assuming there will be. White wine can technically be made from red grapes in real life, but of course it would be more fun and make nectars feel more unique to have different types - especially if grapes from different worlds make nectars feel more regionalized. I'm hoping the nectars will be customizable. I hope we have the option of making nectar red/white/sparkling/pink, and that we can add other types of fruits/berries/herbs for more complex flavours - and maybe even effects, such as chamomile from Outdoor Retreat making sims calm, poison berries making sims sick etc. Naming bottles would allow us to recreate real wine types, name it after our farm or world, or just mess around and have fun. How long we age a nectar not only increases its value, but also maybe influences how sweet/bitter/dry it is. I'm hoping we can age nectars in barrels before transfering them to bottles, or just tap them into a glass straight from the barrel, since that would be fun for medieval saves.
    It would be cool if certain sims don't like nectar, or only like sweet nectars, and that it will be shown through their buffs after drinking some. Opening a bottle of sparkling nectar can be a fun occasion, but the cork can also pop into someone's eye. Drinking nectar during a celebration (birthdays, weddings, New Year's etc) can give a buff similar to how bday sims get happy from eating cake - the nectar makes it more fancy/special.

    I'd love if the pack isn't limited to only grape nectar and allows us to make other types of drinks. Corn, wheat and oats suit a ranch theme, which could be used to distill spirits such as bourbon and whiskey. Fruits can be used to distill brandy or "fruit nectar." A plasma fruit nectar collection for my vampires will make me very happy.



    This just made me think of the bees from Seasons (?). We could make mead.

    Like rn the only drink we can make with more effort is fizzed juice. Every other drink is something you buy, coffee, tea, or bar drinks. You can't even make a smoothie without a mod.

    Buy if we get nectar, and it seems we will. With cross pack integration, that would probably be really easy to add in. Either as like a small object that shows up/only works if you have bees. Or, as is more likely, a kit.
    We already know 2 kits are coming. At least 1 is possibly going to relate to the upcoming gp that I'm praying is fairies. But if it follows what they did with Growing Together, both might be tangentially related to the EP. And in this case it might be even more so.
    In another thread we were talking about a kit that possibly brought in more animals than those mentioned in the leak, and we don't know much about the harvestables yet. But what if one kit was plants and animals (a production gp pack), and the other was more items? Like a mead set up that requires you to have both the EP&Seasons to work properly, as well as other gameplay items for things we don't know yet. (All of which would fit so much easier in 1 stuff pack.)