I'm also holding off on updating my game until they come out with an off option. But who knows how long THAT'LL take let's be honest. Remember when they implemented the likes/dislikes system and said that it was only the beginning and that they planned on expanding it? I'm still waiting for my sims who hate dancing to not autonomously dance and get mad about it ? stop dancing then!!
But yeah. I'm so tired of them patching in half baked systems and telling us they'll fix/update it later. Why couldn't they just wait until they had developed it more? I don't understand the logic here. They could've just told us they were working on a progression system and showed what they had so far in a livestream. You know, maybe get people excited? Instead of apprehensive about updating their game if they're a player who doesn't like SP? But they don't communicate with us in advance on anything so I guess that was never an option...
I've never liked SP in my sims games. I have my stories planned out and I don't want that getting messed with. My sims have personalities that I don't want being contradicted (and let's be honest, with how the sims in TS4 currently operate my sims personalities get contradicted often enough since the sims all act so similarly in the first place, I don't need that happening MORE often).
All I want is an easy off switch, and I can't believe they implemented this (unfinished) system without even an off button. And by that blog post, it sounds like once they DO implement a way to turn it off, it'll be on a household by household basis, which sounds annoying and tedious af to have to turn off. I can definitely see the appeal of having it on a household basis, but there should also be one big master control switch to turn it off.
And don't even get me started on them moving up from taking items out of packs and putting them in BG, to them now just taking gameplay features from packs and putting them into BG ?? It comes down to not having foresight and it's so frustrating. They implement systems without thinking about how things might change in the future or how they might be able to be expanded upon by other systems working in tandem. It just feels like they think about everything separately, then in the future they realize "hey maybe this should've been in the game the whole time", like with the calendar. It just makes it feel like they aren't thinking about these things when they're developing packs, and it ties into the whole unfinished systems thing. I'm just really tired of it all ? Like they're moving so fast to push out packs they just don't think about how to make systems work together or how future systems might be impacted. I'm assuming it's coming from poor management or low budget or teams not communicating or something but yeah I just want to see more cohesion and foresight happening and I feel like it's just getting worse. In previous iterations, systems compounded with each other and made things deep and interesting, and I just don't see that happening with TS4. And it's another reason why I'm so apprehensive about how SP is going to look going forward.