Forum Discussion
EmmaVane
4 years agoSeasoned Veteran
"NightwalkerArkanis;c-17801416" wrote:
Can we have the option of the burglar sometimes being an actual Sim with that profession, or should it just be a NPC? And would Sims and Occult Sims (vampires and spellcasters) be allowed to deal with the thief? The police shows up, and the burglar lies drained on the porch (no idea what happend, officer...) or is an object. The freeze gun? Or should the thief be this unstoppable force (even for your high-ranked police Sim) that only NPC police can arrest?
I'm torn about the idea. We'd need ways to protect ourselves. Locked doors, alarms, sign up for neighbourhood watch (pay $ and lessen the chance of having them appear), or dogs would serve as a deterrent (assuming you have one, which almost noone of my Sims does).
I didn't mind them in Sims 1, but darn, that burglar who ignored my alarm, stole my newly bought televison for 3k, and then hightailed it while the police apparently were on a donut break. That stung.
We should be able to fight them, freeze them, bespell them, set pets (or at least dogs) on them and keep them out/slow them down with electronic mean like alarms and trapping them in vaults etc.
People will remember to buy the alarms once they get robbed, like remembering fire alarms only after the first fire.
Honestly the stealing code is already there with Kleptos or the Reposim, just need to add the comedic burglar outfit, sneaky creeping walkstyle and police response.
I would love if burglars were sims in the criminal career, or a new playable career type (such as heists from survey) and the same for the cops (GTW detective) if installed. It'd be nice to see my played cops showing up to catch my played criminal that tried to rob my played lawyer...
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