Forum Discussion
4 years ago
I've been trying to understand why things like that happen when the team develops packs and I can't say for sure but I'm going to assume that maybe they are not organized well.
It could be they are assigning certain groups of people to develop certain packs and what they do is basically build a pack with just the base game and then never test it in realistic scenarios like everyday gameplay or integration with all DLC available or even consultation with other team members to if a pack being developed at the moment could collide with another pack another group developed.
I cannot explain oversights like these any other way. I just don't think everyone on the team knows what comes with which pack so they can prevent these oversights. This is something I notice a lot in livestreams too, where a team that worked on a pack is presenting the new features and if anyone else that isn't part of that team is asked a question about the pack they are immediately caught off guard. I remember one stream with SimGuruNinja, who is an important member in the Sims 4 team I assume, was asked fairly easy questions about the upcoming pack being presented and he had 0 clue what to say.
Even members who worked on a pack sometimes seem to only know how to answer questions about the feature of the pack they were involved in and don't know about the other features. At least that's how it's coming across in these streams.
So I think when making packs it could be that everyone just works on their assigned features individually and call it a day without ever testing anything else than their part. So when it all comes together there are these to us pretty obvious oversights.
This thread might be moved to Feedback btw.
It could be they are assigning certain groups of people to develop certain packs and what they do is basically build a pack with just the base game and then never test it in realistic scenarios like everyday gameplay or integration with all DLC available or even consultation with other team members to if a pack being developed at the moment could collide with another pack another group developed.
I cannot explain oversights like these any other way. I just don't think everyone on the team knows what comes with which pack so they can prevent these oversights. This is something I notice a lot in livestreams too, where a team that worked on a pack is presenting the new features and if anyone else that isn't part of that team is asked a question about the pack they are immediately caught off guard. I remember one stream with SimGuruNinja, who is an important member in the Sims 4 team I assume, was asked fairly easy questions about the upcoming pack being presented and he had 0 clue what to say.
Even members who worked on a pack sometimes seem to only know how to answer questions about the feature of the pack they were involved in and don't know about the other features. At least that's how it's coming across in these streams.
So I think when making packs it could be that everyone just works on their assigned features individually and call it a day without ever testing anything else than their part. So when it all comes together there are these to us pretty obvious oversights.
This thread might be moved to Feedback btw.
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