Forum Discussion
7 years ago
"DeservedCriticism;c-16306693" wrote:"Sigzy05;c-16306667" wrote:"DeservedCriticism;c-16306650" wrote:"Pamtastic72;c-16306636" wrote:
Oh I'm so excited, I crave more danger!
I hope they didn't forget the motivation though. The parts about the deadly traps and the "new adventures each time" sounds great.
What sticks out to me as concerning is the rewards. So far it only sounds like cash rewards, and that would be a real disappointment if this entire system was made and our only motivation for exploring the GP's world is....simoleons. I hope they've actually got some unique, long-term rewards lined up (and not furniture objects, but rather improvements for our Sims much like how in World Adventures you'd master Martial Arts along the way) as motivation for exploring.
Collect ancient artifacts. Uncover hidden items as Sims seek out ancient artifacts and mysterious relics. Sims can excavate and examine these precious objects closely at the archeology table, determining their quality, but watch out for fakes!
There's this, so I don't think it's just simoleons. You could have like a Lara Croft character that collects relics and puts them on the museums. At least those will now work for something with this pack.
Re-stating what I posted in another thread, but I don't want objects, I want character development.
Let's say you complete a huge temple and it was nice and challenging, and now the game is offering you your choice of one of two rewards: a giant, shiny chair made of pure gold, or a new trait for your Sim that gives them the ability to turn other Sims into walking skeletons.
I'm going to take a guess you'd pick the trait with the power, and you know why...? It's unique. It's long term. It makes your Sim feel unique and like they've unlocked something new that gives them a new way to be played. For doing the GP, your sim now permanently has a great new ability that sets them apart from other Sims on the street. That's good, and that's precisely the type of rewards this game desperately needs.
Getting a shiny new chair or a new collection is boring because it's just another thing to sit in the house and look shiny. Watching your Sim develop as a character....? Let's get one thing straight: the two most popular packs of this entire game are Vampires and Parenthood. Both packs offer exactly what I'm talking about. They give you new traits or powers that help customize how your Sim interacts with the world.
That is what people desperately want and need. Not a chair that gives your Sim a Happy moodlet if they stare at it long enough that they go blind, but actual personality for our Sims that they get as a reward for doing something involving gameplay.
You make a really good point, here, and I hope the team takes this into consideration as we get more "stuff". I know stuff sells well, and there will no doubt be more of that than anything. But I, too, cherish the game elements that customize Sims, allow for twists and turns of interacting, and provide opportunities for surprises in game.
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