Forum Discussion
Very Interested)
1) Gritty City - Especially if it ties in with Get To Work and works to expand the police career.
2) Modern Monarchy - With emphasis on political intruige, drama and fake friends.
The extended text talked too much about 'influence', which sounded dangerously similar to the neighbourhood votes/fashion icon, I don't wan't re-skinned gameplay.
Somewhat Interested) But both of these are better suited to be Game Packs.
3) Post Apoclypse - Only if they made it make sense, like on a separate planet or Island world. I would also be careful not to make it a re-hash of Eco-Lifestyle's off-the-grid living.
4) Van Life - Probably wouldn't play it much, but it is different to anything we have had.
Less Interested)
5) Camp - This is going to leave a sour taste in my mouth because Outdoor Retreat should have done this.
6) Ocean World - ....This is going to leave a sour taste in my mouth because Island Living should have done this.
7) Cyberpunk - (See 90s world)
9) Adventurous Exploration - Free update to Jungle Adventure to add Museum lot types and bam, you have this pack.
8) 90s World - With this and Cyberpunk, I am not keen on time-travel. But future travel makes more sense than going back in time, and if they were going to do a back-in-time pack, I would want Medieval or Victorian stuff. I just don't see how they could do this without completely breaking time-line/scientific continuity.
I would prefer them to split these concepts into different packs; kits for clothing and furniture and stuff packs for rollerblading or part-time jobs fleshing out, etc.
Happy to see they are considering some long asked for ideas for expansion packs, but disappointed to see how many are recycled concepts from their existing half-job EPs.
- crocobaura3 months agoSeasoned Ace
Dreamprisoner wrote:
8) 90s World - With this and Cyberpunk, I am not keen on time-travel. But future travel makes more sense than going back in time, and if they were going to do a back-in-time pack, I would want Medieval or Victorian stuff. I just don't see how they could do this without completely breaking time-line/scientific continuity.
I don't think 90's world is meant to be as a time travel EP. More like basically what you would find in a small town where new technology wasn't implemented as fast or on a large scale. The 90's were 30 years ago and most of the stuff described hasn't become museum exhibit yet. People still read newspapers, go to malls, arcades, use landline phones, etc.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,179 PostsLatest Activity: 25 minutes agoRelated Posts
Recent Discussions
- 25 minutes ago
- 2 hours ago
- 3 hours ago