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- EgonVMSeasoned AceThat's really cool. I really like that you can customize the story feature for each household.
I still wonder that if NPC sims gain the ability to marry on their own, will it mean that your sim could get invited to weddings..."Catzilla;c-18078380" wrote:
This looks like a very cool feature, I'm looking forward to trying it out.
The ONE thing that struck me as odd was that NPC sims can adopt infants and toddlers but not a child. Why not? They should be able to adopt a child too. I'd say teens too but I can see where that could maybe seem a little skeevy.
Indeed. It is possible to adopt children too (teens aren't. They're let to starve to death after all), so why can't NPCs. Perhaps a good sim would adopt a child because "most of the sims want a baby or toddler".
Though it still would be great if children taken away could be adopted, especially with the neighborhood story features. Imagine you had a toddler taken away and soon you'll see that toddler in another family. Or have a sim adopt a child taken away for another family. It would be cool. "EA_Cade;c-18078378" wrote:
That was my bad ?
I have no idea how I missed that being in there when it was posted.
Don't feel bad. I copied it all and didn't notice. ?- ThriorTheSecondSeasoned NewcomerOo I'm really liking all this customization for the neighborhood stories. Have been playing offline for a while but this really makes me want to update.
- Kimmer_oneRising TravelerI'm a little bit nervous how this will work and if there's any major bugs with it. :#
I'm also curious and excited... and stressed about how much time it will take to adjust everything in my all existing (about 60) saves. - Karamazov123Seasoned HotshotOh dang, this is really good. As I was reading this, I was all, "I don't want sims to die off the lot, I won't get their urn in case I want to revice them." But no, the game has you covered with the insane amount of customization here. I was gonna turn off neighborhood stories, but now I want to try it out.
New Scenarios.
But wow, bug fixes and Neighborhood stories. Great additions to the game. Now let's get some dragons and instruments next. - Thank you for this. I really love it. Got the message the Munch family adopted a toddler so had to go check him out. LOL
- It's a nice added feature if You play with the pre-made households as part of Your gameplay. I am still hoping for a fix for all the old packs like Dine Out that still does not work properly, and other features that effect direct game play of your Controlled Sims. I really don't pay much attention to what my Sim Neighbors do. Maybe it will be a fun feature. I do hope they start working on fixing old problems before adding new features and new packs, stuff packs and kits though.
- Wowowow I love the customization!! Great job EA. I immediately turned off having babies/adopting/moving in for most of my households, but I love the idea of people randomly dying, quitting and getting jobs, and moving out without me controlling it.
- I love the customization they've given us. Being able to toggle on/off the options we want globally or for individual households is really nice. That said, I'm not sure I'm going to use it. I like how I can be very specific with MCCC regarding how often Sims marry and have children, and even control how many children they are allowed to have. The dying in accidents option is enticing though.
- BabykittyjadeRising ObserverAnother kudos to the sims team ??? as a rotational control freak kinda player they didn't forget about us and I appreciate it. Everything sounds really well done and customizable. I was really worried when story progression was first announced but all of my fears have been soothed.
And I'm glad the scenarios are for existing families now. I have too much fun making my own stories but I might try a scenario eventually.
I hope the people who originally wanted story progression will be thrilled with this update ?
Oh and I really like the mailbox idea. I'm curious to see what drama is stirring in the neighborhood....
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