Forum Discussion
7 years ago
University would be cool, and probably a "given" as something popular with fans of the old games - I would like to see something new added with this instead of a recycle, though. Maybe a new batch of skills/specializations added to the old standard, or perhaps a revamp of the old skill system, allowing us more depth and diversity in skill selection. If they borrowed from the skill tree they used in Vampires and made it a little more in depth, that would be cool.
For example, there could be sub-categories of each skill. Under "Handiness", allow "Computer Repair", "Plumbing", and "Electrician" (as well as others) as specializations, so a SIM doesn't have a generic, one-size-fits-all skill. Mortimer SIM might be a whiz with fixing a toilet, but could still fry himself fixing a toaster. These skills could be learned in a University setting, allowing the player to select their "class load" each semester to add or improve specializations. Botany class could unlock a bevy of skills under a "Naturalist" Main skill, while a natural science class could improve a fishing specialization etc.
I would also love to see a Supernatural expansion in the vein of the Vampire pack (no pun intended). They already have the "mechanics" setup as far as skill trees, they could simply apply it to Mages and Shapeshifters, and expand upon it.
As for exotic travel, I'm all for this. I would like to see a "Getaway" pack similar to Sims 3 - with a tropical locale and maybe an orient destination, where SIMS can learn the forbidden arts again and have tournaments of martial skill.
Someone said something about "Supers"? This would be an original and unique take on the SIMS. I'm not sure how this would be implemented or the practical application to the game, but it might be fun. The whole superhero thing has really become popular in the last decade with the MCU, so why not capitalize on this? In depth costume designs, power sets, new career paths (criminal mastermind, supergroup leader, etc), creating secret identities that you have to work hard to protect, and so on...might be a big hit.
For example, there could be sub-categories of each skill. Under "Handiness", allow "Computer Repair", "Plumbing", and "Electrician" (as well as others) as specializations, so a SIM doesn't have a generic, one-size-fits-all skill. Mortimer SIM might be a whiz with fixing a toilet, but could still fry himself fixing a toaster. These skills could be learned in a University setting, allowing the player to select their "class load" each semester to add or improve specializations. Botany class could unlock a bevy of skills under a "Naturalist" Main skill, while a natural science class could improve a fishing specialization etc.
I would also love to see a Supernatural expansion in the vein of the Vampire pack (no pun intended). They already have the "mechanics" setup as far as skill trees, they could simply apply it to Mages and Shapeshifters, and expand upon it.
As for exotic travel, I'm all for this. I would like to see a "Getaway" pack similar to Sims 3 - with a tropical locale and maybe an orient destination, where SIMS can learn the forbidden arts again and have tournaments of martial skill.
Someone said something about "Supers"? This would be an original and unique take on the SIMS. I'm not sure how this would be implemented or the practical application to the game, but it might be fun. The whole superhero thing has really become popular in the last decade with the MCU, so why not capitalize on this? In depth costume designs, power sets, new career paths (criminal mastermind, supergroup leader, etc), creating secret identities that you have to work hard to protect, and so on...might be a big hit.