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CaityTrina's avatar
7 years ago

[Occults] What do you think the powers and weaknesses would be for

Most of us want more occults from previous appearances such as witches, werewolves and fairies.
I was thinking the vampire game pack added more variety with the power/weakness system and something similar is likely to happen for a new supernatural occult.
So what powers and weaknesses do you think other occults could have?

For example some for witches
Powers
Spoiler

- Alchemy
- Familiars (provide a skill boost or need decay?)
- flying by broom
- wandless magic ability

Weaknesses
Spoiler

- Green skin tinge
- negative familiars (they deplete needs/lower skill gain)
- witch hunt: experience random sims just coming up being rude and wanting a fight
- warty


So what're your ideas for features in the system? I personally struggle to think of many for werewolves

12 Replies

  • They do sometimes consider past packs when making new ones, like how Get Famous added fame options to the already existing careers, the list of club activities from Get Together keeps getting longer with every new pack, and I think the insect repellents from Outdoor Retreat also work with Jungle Adventure. So it's not out of the question that a future pack featuring witches might bring back cat familiars, and I hope it will.
  • I think a witches weakness should depend on the strength of another witch and/or their affiliation. Like how the vampires have that strength reward you can level up, it should be the same for witches. As for affiliation, I think it should work the same way. Like the good, neautral, and evil witch system, I think their should be something about each that can possibly affect each other’s powers in some way. For the evil witches, I’d want them to have another appearance like we get with the vampires. Maybe in their real forms, they’re ugly or something.

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