Forum Discussion
6 years ago
In short, I want improved Makin' Magic but with properly developed witches/warlocks. With vampires GP they did pretty good job by giving us both classical vampires (the best kind) and modern ones and I hope to see non-castrated witches/warlocks too.
However, this generalized name and the theme itself makes me feel that they might butcher something (hell, even going so far by not adding occults altogether, something what would be quite bad to me), after all this theme is quite ambitious, so much that with the game pack concept it is incredibly easy to sacrifice/simplify a lot of good potential things. It could easily turn into TS3 Supernaturals expansion that had a lot of things without much of the depth and with the game pack model in this case it's pretty simple to screw up.
With vampires, for example, it was not hard, they had to focus on one specific thing that is, well, "vampires" so they were able properly expand it and the pack turned out to be actually great. Now, magic theme is quite broad, there are ton of different works related to magic that also include various kinds of occults, magic/witchcrafts and many other things in general.
Assuming they going to focus on many things, I surely hope EA will allow developers to make it "bigger" than typical game packs, because in my opinion magical content that is focused on many things would work the best with the expansion pack model. I would definitely want more, but I prefer quality, not quantity, so as I said, I hope for Makin' Magic with witches with good depth, though even that might be too much for the game pack concept.
However, this generalized name and the theme itself makes me feel that they might butcher something (hell, even going so far by not adding occults altogether, something what would be quite bad to me), after all this theme is quite ambitious, so much that with the game pack concept it is incredibly easy to sacrifice/simplify a lot of good potential things. It could easily turn into TS3 Supernaturals expansion that had a lot of things without much of the depth and with the game pack model in this case it's pretty simple to screw up.
With vampires, for example, it was not hard, they had to focus on one specific thing that is, well, "vampires" so they were able properly expand it and the pack turned out to be actually great. Now, magic theme is quite broad, there are ton of different works related to magic that also include various kinds of occults, magic/witchcrafts and many other things in general.
Assuming they going to focus on many things, I surely hope EA will allow developers to make it "bigger" than typical game packs, because in my opinion magical content that is focused on many things would work the best with the expansion pack model. I would definitely want more, but I prefer quality, not quantity, so as I said, I hope for Makin' Magic with witches with good depth, though even that might be too much for the game pack concept.