Forum Discussion
8 years ago
"nickibitsward;c-16029428" wrote:"aricarai;c-16029018" wrote:"nickibitsward;c-16028219" wrote:"aricarai;c-16026833" wrote:"nickibitsward;c-16026575" wrote:"aricarai;c-16025332" wrote:"catitude5;c-16024247" wrote:"aricarai;c-16022224" wrote:
I love Open World, so that's where my vote goes. Now for the people are saying they don't want open world because of lag, error 12, poor optimisation, I don't think anyone wants that. Try imagining an open world without all of those things and then rethink the question.
I don't get this whole white space argument *scratches head* I'm currently in game at in the University world and most everywhere I can see, my Sim can get there.
Yeah, if I could have open world without error 12, it would be great. But I don't know if it's possible. I would like a much larger world than they are giving us, something the size of Beach City in Sims3.
I would think that this day in age, it SHOULD be possible. TS3 was too technologically advanced for computers and both of moved on since 2009. EA just needs to tap into it!
What is this Beach City you speak of it? Is it a player made world?
I'm not sure what you mean by TS3 being too technologically advanced for computers? Way back in 2009? Maybe some computers, maybe some laptops? Not all. I never had problems on any of the desktop PC's I played on (and still don't) unless there are problems like some routing errors or other glitches that seem to be in certain worlds and those errors are on EA not my PC.
I meant that TS3 was way ahead of its time. You're right, maybe not the computers but the game not being properly optimised. TS3 was very ambitious I think.
I'd hate to think it was too ambitious! I wish they had done it better. And carried it on through into Sims 4.
@nickibitsward
You don't think CASt, CAW, and Open World were ambitious?
They must have thought they could do it and for the most part, they did.
The answer to problems with it was not to remove it and Create-a-Style and everything else for Sims 4 but to make it better. That they didn't do.
For the most part, they failed. A game should perform with little to no issues, it shouldn't be technically challenged.
The Sims 3 was technically challenged.
If CASt, CAW or Open World run into issues during a play session, they failed.
Remember, this isn't a program (CAW gets a free pass here since it is), it's a game. The Sims 4 has issues, but never does it feel like a program running at capacity during play. It never feels like it's being overloaded.
The Sims 3 lags as if it's a photo or video editing software. It's hard to explain, but a game should literally play without you seeing it struggle.
If they couldn't produce CASt or Open World without the game suffering because of it (very important) then they can wait until The Sims 5, and try again.
That will be a time when 64 bit is standard, and they can use around 8GB or Ram as the minimum specs. That's what it will probably take.
The Sims 3 is great on paper, but they should have held onto that idea, when the tech caught up.
It's like they just gave up and went backwards to Sims 1.
Yes, because The Sims 2, the highest rated game by critics and fans, doesn't exist.
The Sims 4 is closer to The Sims 2, and honestly, is so far away from The Sims 1. The Sims 2 literally has two benefits.
1) Editable lot placement with subhoods.
2) Seperate Swatches per object.
That's literally it from a CASt/CAW/World point of view. Everything else in 4 is miles ahead.