Forum Discussion
5 years ago
> @LiELF said:
> If there were ever any type of story progression added to the game, I think it should only affect Sims in the "unplayed" category. I would not want the risk of unexpected game bugs or errors destroying the many, many households I've created and filled my worlds with. I had something like that happen with MC Command Center and it changed a lot of households that I didn't want touched.
>
> Also, at this point, there are many rotational players invested in their games and comfortable with the fact that the game does not interfere, so the devs would have to be very careful with how they implement something like that. By making it only affect unplayed households, it should lessen the chance of something going wrong.
This is a good point. Another point we should consider is that story progression will most likely contribute to lagging and worse for less powerful computers. I do appreciate MCCC but I notice that it does add a bit of lag to my game (especially in the middle of the night when most, I assume, of its functionalities are being implemented). At the moment the additional lag is so small that it does not bother me. You can see this in Sims 3 as well, where NRAAS will add to the game lagging. The difference of course is that Sims 3 already lags very badly even without NRAAS (due to, I suspect, open world and all that it entails). My poor computer (not top-of-the-line gaming but above min requirement for Sims 3) choked to the point I stopped playing Sims 3. I do upgrade my computer now and then, but "so I can play a computer game" is not a good reason (for me) to do so. Luckily my computer plays Sims 4 just fine.
I prefer to think that when certain functionalities are not in the game, it is due to financial/technical requirements rather than devs being mean. Not all of us play with top of the line hardware. Some simple story progression such as MCCC (only population I believe, unplayable do not really upgrade their skills, or improve their grades or get promotions) I can get behind. Some story progression in a non-open world such MATY for Sims 2 seemed fine. But the more complex ones involving all the above with all kinds of scenarios (selections, levels, going through every single decision for every single family etc) and open world on top of that? I have to start asking question about lagging, bloated saved files etc. Of course I am not a game programmer so I would defer to the opinions of actual game programmers.
Finally I'm glad MCCC populate my towns automatically but to be honest I used the mod mostly for "reset sims", "make happy" and skilling cheats because I am to lazy to type them. I don't really pay too much attention to the unplayed sims in my town. When my sim heir is ready for a family, I simply create a suitable spouse in CAS, plop him/her in a lot, introduce them and the rest is history.
> If there were ever any type of story progression added to the game, I think it should only affect Sims in the "unplayed" category. I would not want the risk of unexpected game bugs or errors destroying the many, many households I've created and filled my worlds with. I had something like that happen with MC Command Center and it changed a lot of households that I didn't want touched.
>
> Also, at this point, there are many rotational players invested in their games and comfortable with the fact that the game does not interfere, so the devs would have to be very careful with how they implement something like that. By making it only affect unplayed households, it should lessen the chance of something going wrong.
This is a good point. Another point we should consider is that story progression will most likely contribute to lagging and worse for less powerful computers. I do appreciate MCCC but I notice that it does add a bit of lag to my game (especially in the middle of the night when most, I assume, of its functionalities are being implemented). At the moment the additional lag is so small that it does not bother me. You can see this in Sims 3 as well, where NRAAS will add to the game lagging. The difference of course is that Sims 3 already lags very badly even without NRAAS (due to, I suspect, open world and all that it entails). My poor computer (not top-of-the-line gaming but above min requirement for Sims 3) choked to the point I stopped playing Sims 3. I do upgrade my computer now and then, but "so I can play a computer game" is not a good reason (for me) to do so. Luckily my computer plays Sims 4 just fine.
I prefer to think that when certain functionalities are not in the game, it is due to financial/technical requirements rather than devs being mean. Not all of us play with top of the line hardware. Some simple story progression such as MCCC (only population I believe, unplayable do not really upgrade their skills, or improve their grades or get promotions) I can get behind. Some story progression in a non-open world such MATY for Sims 2 seemed fine. But the more complex ones involving all the above with all kinds of scenarios (selections, levels, going through every single decision for every single family etc) and open world on top of that? I have to start asking question about lagging, bloated saved files etc. Of course I am not a game programmer so I would defer to the opinions of actual game programmers.
Finally I'm glad MCCC populate my towns automatically but to be honest I used the mod mostly for "reset sims", "make happy" and skilling cheats because I am to lazy to type them. I don't really pay too much attention to the unplayed sims in my town. When my sim heir is ready for a family, I simply create a suitable spouse in CAS, plop him/her in a lot, introduce them and the rest is history.
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