Forum Discussion
DaWaterRat
5 years agoSeasoned Ace
What I like
1) The Aesthetic. Even without the gameplay elements, I'd have been excited for this pack. The Retro-hippie Boho - but with saturated color - is an aesthetic I adore and the CAS looks like it could have come from my closet, along with the pseudo-Moroccan feel of some of the furniture, and the sofa is about the best one we've gotten outside of base game (The one that you unlock with the Tech Guru career is still my favorite, but it needs more colors)
2) The Haunted House lot type. I'm not saying I want my sims to live in one forever, but it is a fun challenge to get through the first seven days. And honestly, those little specters are a far more entertaining way to get rid of random visitors you don't want to talk to than just ignoring them.
3) The Paranormal Investigator Gigs. They're like active careers, which you can go with your sim or not as you choose. And they're a bit of a challenge and while yes, it's just "remove this, clean up that" in terms of doing things, it feels like there's more to it. Like trying to keep the home owner's calm, dealing with the investigator's own fear (even with the Brave trait, which just means your sim recovers faster) and the random rewards you can sometimes get. And dealing with specters sometimes gives another way to extend your sim's lifespan too.
What I don't like
Erm... If Temperance and Guidry are supposed to be from the 20's, their (or at least her) wardrobe is wrong. Seriously, that's the extent of it and it's just a tiny little nitpick.
1) The Aesthetic. Even without the gameplay elements, I'd have been excited for this pack. The Retro-hippie Boho - but with saturated color - is an aesthetic I adore and the CAS looks like it could have come from my closet, along with the pseudo-Moroccan feel of some of the furniture, and the sofa is about the best one we've gotten outside of base game (The one that you unlock with the Tech Guru career is still my favorite, but it needs more colors)
2) The Haunted House lot type. I'm not saying I want my sims to live in one forever, but it is a fun challenge to get through the first seven days. And honestly, those little specters are a far more entertaining way to get rid of random visitors you don't want to talk to than just ignoring them.
3) The Paranormal Investigator Gigs. They're like active careers, which you can go with your sim or not as you choose. And they're a bit of a challenge and while yes, it's just "remove this, clean up that" in terms of doing things, it feels like there's more to it. Like trying to keep the home owner's calm, dealing with the investigator's own fear (even with the Brave trait, which just means your sim recovers faster) and the random rewards you can sometimes get. And dealing with specters sometimes gives another way to extend your sim's lifespan too.
What I don't like
Erm... If Temperance and Guidry are supposed to be from the 20's, their (or at least her) wardrobe is wrong. Seriously, that's the extent of it and it's just a tiny little nitpick.