Forum Discussion

Beardedgeek72's avatar
Beardedgeek72
Seasoned Ace
8 years ago

Parenthood illogical penalties

I have never really played with kids before this playthrough and some things really don't make sense.

First of all it seems developers mean something completely different than me with the word "empathy" since you lose empathy points willy nilly for completely illogical reasons.
Emotional Control also suffers from basically anyting but writing in your journal (which as far as I know is the only thing that boosts it).

The result, of course is that my twins are Very Polite, Very Responsible, and has a HUGE chunk of RED in Empathy.
...What???

It is especially jarring where I get chance cards (which never specifies what you lose, anyway, which I kind of think is a dirty trick in itself) where you basically always loses either Empathy or Emptional Control by doing the actual logical and yes often emotionally correct thing??? Like "Not being a plum to another kid" = Loses Emotional Control. "Not cheat on a test" = Loss of Empathy.
Or something equally nuts.

But again, it almost feels like the developers mean something completely different than the standard definition of Empathy, since my sim kids are very loving, kind and still have a huge red chunk in empathy??

18 Replies

  • The chance cards are bugged I think. When I got the GP, it always told me what they'd lose, now it just seems completely random. Although it might be intended, who knows?

    To be honest, I have absolutely no idea what you be the consequences in game of a kid with non empathy, considering that they all behave the same way anyway.
  • Suppose you can have children and teens argue then apologize to get conflict resolution up. Also, keep having parents teach them to say sorry. This is easier when their needs are high, otherwise they get bored five minutes in and won't learn.I think I've only maxed it once or twice so far. I encourage my kids to write in their journal, play with emotion, go jogging, and play with the doctor playset.
    Most traits maxed by one sim: 3. Responsibility, Manners and Empathy, though she had a good amount of green in the other two as well. she actually gained the ability to take others' emotions on herself, I think it was.
  • Yeah I agree it's really easy to get the responsibility and the manners but everything else is much harder. I've managed to have Sims with all of them but mediator was definitely the hardest to earn. It SOOOO helpful to have higher parenting skills. But that's hard to do with short lifespans unless your sim has lots of children. I do enjoy the pack and playing with families though.
  • Just a tip for getting your sim's parenting skill up: have your sim do every interaction on their newborn baby all the time until they age up to a toddler. Your sim will gain the parenting skill much faster when interacting with babies than with children and teens. And as a result, your sim will have a great relationship with their baby :) They can also read parenting books before they even have children. I like this option for sims who are family oriented and want to be super prepared for their baby.
  • I play on Long Lifespan, so I'm not really in a hurry; my kids have 40 days before become teens.
  • I never try to make my kids personalities a certain way, play them as I feel they would be parented and how they would personally choose to behave in scenarios, chance cards, etc and see how they wind up. I've had some different results.

    Maybe your kids are just sociopaths? :#
  • For teens volunteering for community work is a surefire way to get empathy up quickly. I'm not sure about children, but I noticed with a teen criminal on parole who had to "volunteer" every day and his empathy was soon through the roof, despite it being out of character for him.
    The empathy boost is in addition to the chance card that you'll get during volunteering, so empathy can both rise and fall depending on the card's outcome.
  • I agree with you. I don’t get how, with the chance cards, boosting some character value decreases another, that, too me, doesn’t make sense.
    And as you see what’s gonna increase and what’s gonna decrease, it influences what you’re gonna answer when it shouldn’t.

    Also, I had my sim read her sister’s diary, her sister caught her and got angry, then their mother could tell of the diary owner for being mean to her sister, but not tell off her sister for reading it, that makes no sense to me either ?
    Same, if the girls argue, my sim can only tell one off for being mean but not the other.....
    She can’t « discipline recent behaviour » either when one of her daughters gets angry and kicks the trashcan down. I mean why can we discipline some bad behaviours and not others ?

    That being said, I really like this game pack!

About The Sims 4 General Discussion

Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,810 PostsLatest Activity: 2 hours ago