Forum Discussion
5 years ago
@babajayne but it doesn't have to be exactly like in the sims 2,
the sims 4 has a problem and it's the AI, no matter the amount of traits or the amount of personality points because the base itself is flawed, which means all sims do the same, act the same, have the same reactions. traits are only there to pretend a personality but their reality is they're so "slightly" coded that they end up being pointless.
what i meant then, is that with the personality points your sims would feel more varied because you wouldn't really notice the traits incongruences, for instance, an evil sim seems to be only meant to be evil but we see how they keep queuing non evil interactions. cuz traits are too generic and they need to be more strongly coded in order to make sense. the reason of this i think is devs in order to not pigeon hole sims, coded traits superficially just so there would be more choice for them, but i don't think it was the best idea given the gameplay.
if devs can't fix the base of the sims personality they should pick a system that fits it better so we don't notice its flaws as much. but if they can, it should be their priority now. for example, emotions really need a fix, they currently override personality because they were the main focus of the game. sims should be able to get mixed/overlapped emotions, and there needs to be more variety, more of them like fear and many others. i know it's hard to code emotions and make animations for each one of them while also adjusting their intensity and situation appearances while avoiding conflicts, but if devs could focus on fixing this it would be worth it for the game, variety on the gameplay is very important.
so, alongside an emotions rework the best solution would be to have personality points and keep traits. technically the extremes of each point is a trait, and with the points system we could have much more specific personality. of course traits would need to be more strongly coded in order to not get overridden or become pointless.
also, some current traits feel more like lifestyles and stuff, like other users mentioned they should be separated from traits, and use the traits slot to add more personality virtues or flaws.
long story short, devs should make some kind of slider for personality as well. what did we learn with the skintones? that presets are too generic, and that customizing intensity is important for the sims.
the sims 4 has a problem and it's the AI, no matter the amount of traits or the amount of personality points because the base itself is flawed, which means all sims do the same, act the same, have the same reactions. traits are only there to pretend a personality but their reality is they're so "slightly" coded that they end up being pointless.
what i meant then, is that with the personality points your sims would feel more varied because you wouldn't really notice the traits incongruences, for instance, an evil sim seems to be only meant to be evil but we see how they keep queuing non evil interactions. cuz traits are too generic and they need to be more strongly coded in order to make sense. the reason of this i think is devs in order to not pigeon hole sims, coded traits superficially just so there would be more choice for them, but i don't think it was the best idea given the gameplay.
if devs can't fix the base of the sims personality they should pick a system that fits it better so we don't notice its flaws as much. but if they can, it should be their priority now. for example, emotions really need a fix, they currently override personality because they were the main focus of the game. sims should be able to get mixed/overlapped emotions, and there needs to be more variety, more of them like fear and many others. i know it's hard to code emotions and make animations for each one of them while also adjusting their intensity and situation appearances while avoiding conflicts, but if devs could focus on fixing this it would be worth it for the game, variety on the gameplay is very important.
so, alongside an emotions rework the best solution would be to have personality points and keep traits. technically the extremes of each point is a trait, and with the points system we could have much more specific personality. of course traits would need to be more strongly coded in order to not get overridden or become pointless.
also, some current traits feel more like lifestyles and stuff, like other users mentioned they should be separated from traits, and use the traits slot to add more personality virtues or flaws.
long story short, devs should make some kind of slider for personality as well. what did we learn with the skintones? that presets are too generic, and that customizing intensity is important for the sims.