Forum Discussion
GlacierSnowGhost
4 years agoSeasoned Ace
@carpe_diem I really like the personality concept you describe. :smiley: It's really well thought out and I think it gets fairly close to what I personally am looking for. I laughed at your comment that music lover, dance machine and vegetarian are two hobbies and a diet rather than a personality, because that is so true. I really like the flexibility of the temperaments concept you outline, especially that it's a gradient between the two extremes, not just a "one side or the other" toggle. And I also agree that hobbies, diet, attractions etc. should be additional layers of personality rather than the whole thing.
I never played sims 2, so I unfortunately don't have that experience to compare to, but I often feel that the sims 3 and sims 4 personality system based exclusively on "traits" makes it hard for me to craft sims who behave the way I want them to. The traits are designed as a set bundle of perks and/or behaviors that may not all fit what I have in mind. The developer's idea of what a particular trait means often doesn't match what I think that trait should mean. And likewise, other players' ideas of what a trait should mean don't always line up with what I would like it to mean either. I feel like the traits system itself is too clunky in this way.
What I have wanted all along is a method for customizing each individual sim's autonomy in a completely freestyle way using sliders or percentages of some kind. I think your temperament idea is sort of along the lines of what I was thinking, although I'd actually like even more customization than that. Specifically in terms of being able to set what types of actions each sim is more or less likely to autonomously do, since behavior matters more to me in the way I play than what advantages/disadvantages they have for things like skills and careers.
I never played sims 2, so I unfortunately don't have that experience to compare to, but I often feel that the sims 3 and sims 4 personality system based exclusively on "traits" makes it hard for me to craft sims who behave the way I want them to. The traits are designed as a set bundle of perks and/or behaviors that may not all fit what I have in mind. The developer's idea of what a particular trait means often doesn't match what I think that trait should mean. And likewise, other players' ideas of what a trait should mean don't always line up with what I would like it to mean either. I feel like the traits system itself is too clunky in this way.
What I have wanted all along is a method for customizing each individual sim's autonomy in a completely freestyle way using sliders or percentages of some kind. I think your temperament idea is sort of along the lines of what I was thinking, although I'd actually like even more customization than that. Specifically in terms of being able to set what types of actions each sim is more or less likely to autonomously do, since behavior matters more to me in the way I play than what advantages/disadvantages they have for things like skills and careers.