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Chicklet45368
4 years agoSeasoned Ace
"Vivid;c-17994680" wrote:
The problem is that the objects have footprints of too high categories. If all of the small items actually had the smallest footprint, then it would all work out logically.
See I disagree, to me this is just one more way EA/Maxis is forcing restrictions on players and blocking our creativity. Why should they be the one to decide what we, as players, think is appropriate or makes sense? If I want to place the big pig statue on a shelf, then I should be able to. Especially since they implemented the ability to shrink/enlarge items.
The other problem is that some things that are small enough visually (without using the enlarge/shrink function) to sit on a shelf or table, have been categorized as only using Medium/Large slots so they will not snap to those "small" slots.
In the other sims games, objects either snapped to a slot or they didn't. Regardless of the size of the object or if it made "sense", they were either tagged to snap to slots, or they weren't. And we had no problems with that in the past.
And I think you're referring to "footprints" when you say a dining table is bigger than a shelf. It's not the footprint of the surface that causes the issue with things not snapping to slots, it's the slot's assignments that are on the table or shelf. A table has many different slots, slots for eating (where the sims plates/bowls/cups go), slots for the chairs to snap to, and then slots for deco items.
https://i.imgur.com/SlEQVm0.png
I was referring to deco items that snap to deco slots, those are categorized in 3 different sizes and will only snap to the appropriately assigned slots. We can enlarge/shrink deco items to make them the appropriate size to sit on a shelf, but unless they are categorized as a "small" deco item, regardless of the size of the object, they will not snap to those slots.
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