Forum Discussion
89 Replies
"luthienrising;15371237" wrote:
I'm guessing GTA has cars because it's about cars?? There's a lot Sims has that GTA or Fallout don't. But fundamentally, they're different creatures. And all of them are more than a laundry list of objects.
Sims is about simulating life. Cars in most countries are part of daily life. So I don't really follow this argument.
(I do think holding hands is really hard to do in this game by the way, but it would be awesome)- benjiu9 years agoSeasoned Ace
"drake_mccarty;15376250" wrote:
"Neia;15376236" wrote:
"drake_mccarty;15376223" wrote:
"Neia;15376186" wrote:
"Mstybl95;15376171" wrote:
"Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims.
https://plum.files.wordpress.com/2014/07/the-roast-of-graham-nardone-9.jpg
(Pls ignore website, couldn't find the direct link to MTS) Screenshot, Grahamns comments are in the quote.
FX people got whatever they wanted, because their work is cheap and doesn't take very long. I find it hilarious that Graham says they didn't have enough to do seeing how every world is completely made up of VFX. They had too much to do.
Either way, this interview is from before launch - you know when they deliberately lied, and misled ALL of us trying to sell this game. I wouldn't be surprised if even this explaination was inflated to sound better than reality.
Your link got "plum"-ed but I guess it was this comment on MTS : http://modthesims.info/m/showthread.php?p=4432554#post4432554 ?
SimGuruGraham never said they hired more FX artists for TS4 though. Yes FX artists were not scoped against, yes, they had their own list of suggestions of things to do. But they didn't hire more FX artists, they were already there ! And I'm glad they kept them, these are the guys who provided us with all the Seasons and other FX I loved in the past, and based on their work on TS4, I think they are getting even better. I want them for my TS4 Seasons too !
I didn't say they hired anyone. I said their work was quick and cheap so they were allowed to do what they wanted. Do you think other departments got so lucky? Probably not.
VFX doesn't add to a game. Sure it might add to the players visual enjoyment, but that is 100% valueless to the game, which is what I paid for. Graham's comments demonstrate the mindset that Maxis has where they can make decorations, tell us how AMAZING they are, and sell us packs full of functionless content. Look @ CL - they went gaga over the world, and most of every neighborhood is set dressing. To each their own I guess, I would prefer some meat on my sandwhich not just a fancy wrapper.
Since you quoted my post about source for hiring, I thought you were answering about that.
We don't know if all FX are quick and cheap. The tram was apparently "very low risk, very low complexity", but some other FX may be more complicated. VFX have always been part of the game, it's not something new with TS4, and I think it's essential in some packs (like Seasons !), and greatly improve the general atmosphere. It's not my top priority, but it's still important for me. Most of San Myshuno isn't FX by the way, there's a lot more people involved in the making of a world : building the environment, creating all the assets (models, textures, audio), behaviors of townies, etc.
Visual enjoyment may be 100% valueless to you, but then there was quite a lot of feedback about the look of the environment chipmunk in Granite Falls for example, so some people care a lot about this sort of things I guess. And I don't think hand holding would have added more to the game than FX. ;) - PixelsaurusWrex9 years agoSeasoned Ace
"Neia;15376236" wrote:
"drake_mccarty;15376223" wrote:
"Neia;15376186" wrote:
"Mstybl95;15376171" wrote:
"Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims.
https://plum.files.wordpress.com/2014/07/the-roast-of-graham-nardone-9.jpg
(Pls ignore website, couldn't find the direct link to MTS) Screenshot, Grahamns comments are in the quote.
FX people got whatever they wanted, because their work is cheap and doesn't take very long. I find it hilarious that Graham says they didn't have enough to do seeing how every world is completely made up of VFX. They had too much to do.
Either way, this interview is from before launch - you know when they deliberately lied, and misled ALL of us trying to sell this game. I wouldn't be surprised if even this explaination was inflated to sound better than reality.
Your link got "plum"-ed but I guess it was this comment on MTS : http://modthesims.info/m/showthread.php?p=4432554#post4432554 ?
SimGuruGraham never said they hired more FX artists for TS4 though. Yes FX artists were not scoped against, yes, they had their own list of suggestions of things to do. But they didn't hire more FX artists, they were already there ! And I'm glad they kept them, these are the guys who provided us with all the Seasons and other FX I loved in the past, and based on their work on TS4, I think they are getting even better. I want them for my TS4 Seasons too !
Semantics again...you deliberately misinterpret and disregard everything after what you decided to counter argue. Unfortunately for you, if semantics is your only talking point...you don't really have one.
Sorry I didn't use the appropriate wording for you, professor of language arts. But considering I'm not getting college credit for this...I really don't care. - benjiu9 years agoSeasoned Ace
"Mstybl95;15376303" wrote:
"Neia;15376236" wrote:
"drake_mccarty;15376223" wrote:
"Neia;15376186" wrote:
"Mstybl95;15376171" wrote:
"Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims.
https://plum.files.wordpress.com/2014/07/the-roast-of-graham-nardone-9.jpg
(Pls ignore website, couldn't find the direct link to MTS) Screenshot, Grahamns comments are in the quote.
FX people got whatever they wanted, because their work is cheap and doesn't take very long. I find it hilarious that Graham says they didn't have enough to do seeing how every world is completely made up of VFX. They had too much to do.
Either way, this interview is from before launch - you know when they deliberately lied, and misled ALL of us trying to sell this game. I wouldn't be surprised if even this explaination was inflated to sound better than reality.
Your link got "plum"-ed but I guess it was this comment on MTS : http://modthesims.info/m/showthread.php?p=4432554#post4432554 ?
SimGuruGraham never said they hired more FX artists for TS4 though. Yes FX artists were not scoped against, yes, they had their own list of suggestions of things to do. But they didn't hire more FX artists, they were already there ! And I'm glad they kept them, these are the guys who provided us with all the Seasons and other FX I loved in the past, and based on their work on TS4, I think they are getting even better. I want them for my TS4 Seasons too !
Semantics again...you deliberately misinterpret and disregard everything after what you decided to counter argue. Unfortunately for you, if semantics is your only talking point...you don't really have one.
Sorry I didn't use the appropriate wording for you, professor of language arts. But considering I'm not getting college credit for this...I really don't care.
I'm providing info, not counter arguing. I've seen you mentionned this rumor of new FX artists several times, I thought you (and other people reading this thread) would be interested in knowing that it's just a false rumor. "Neia;15376274" wrote:
"drake_mccarty;15376250" wrote:
"Neia;15376236" wrote:
"drake_mccarty;15376223" wrote:
"Neia;15376186" wrote:
"Mstybl95;15376171" wrote:
"Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims.
https://plum.files.wordpress.com/2014/07/the-roast-of-graham-nardone-9.jpg
(Pls ignore website, couldn't find the direct link to MTS) Screenshot, Grahamns comments are in the quote.
FX people got whatever they wanted, because their work is cheap and doesn't take very long. I find it hilarious that Graham says they didn't have enough to do seeing how every world is completely made up of VFX. They had too much to do.
Either way, this interview is from before launch - you know when they deliberately lied, and misled ALL of us trying to sell this game. I wouldn't be surprised if even this explaination was inflated to sound better than reality.
Your link got "plum"-ed but I guess it was this comment on MTS : http://modthesims.info/m/showthread.php?p=4432554#post4432554 ?
SimGuruGraham never said they hired more FX artists for TS4 though. Yes FX artists were not scoped against, yes, they had their own list of suggestions of things to do. But they didn't hire more FX artists, they were already there ! And I'm glad they kept them, these are the guys who provided us with all the Seasons and other FX I loved in the past, and based on their work on TS4, I think they are getting even better. I want them for my TS4 Seasons too !
I didn't say they hired anyone. I said their work was quick and cheap so they were allowed to do what they wanted. Do you think other departments got so lucky? Probably not.
VFX doesn't add to a game. Sure it might add to the players visual enjoyment, but that is 100% valueless to the game, which is what I paid for. Graham's comments demonstrate the mindset that Maxis has where they can make decorations, tell us how AMAZING they are, and sell us packs full of functionless content. Look @ CL - they went gaga over the world, and most of every neighborhood is set dressing. To each their own I guess, I would prefer some meat on my sandwhich not just a fancy wrapper.
Since you quoted my post about source for hiring, I thought you were answering about that.
We don't know if all FX are quick and cheap. The tram was apparently "very low risk, very low complexity". VFX have always been part of the game, it's not something new with TS4, and I think it's essential in some packs (like Seasons !), and greatly improve the general atmosphere. It's not my top priority, but it's still important for me. Most of San Myshuno isn't FX by the way, there's a lot more people involved in the making of a world : building the environment, creating all the assets (models, textures, audio), behaviors of townies, etc.
Visual enjoyment may be 100% valueless to you, but then there was quite a lot of feedback about the look of the environment chipmunk in Granite Falls for example, so some people care a lot about this sort of things I guess. And I don't think hand holding would have added more to the game than FX. ;)
As I said, to each their own. The props don't impress me. Functionless stuff doesn't impress me. I play for the content, and at the end of the day a world that's mostly fake doesn't impress me, or make me want to buy any pack.
Now I know VFX artists aren't the ones who make the worlds. They probably aren't even the ones who decide what goes into a world. I can understand that, but it doesn't change my feelings on how overused decorations are in Sims4.
If someone enjoys backdrops and decorations that offer nothing in the form of gameplay, then by all means rejoice because The Sims 4 is the game for them. There is a whole lot of time and energy spent setting up the look of the worlds, and I personally feel that is wasted time seeing how the majority of every world is unplayable. Others probably don't agree, and that's perfectly acceptable, but the reality for me is that these fake details do not add to the game."JoAnne65;15376273" wrote:
"luthienrising;15371237" wrote:
I'm guessing GTA has cars because it's about cars?? There's a lot Sims has that GTA or Fallout don't. But fundamentally, they're different creatures. And all of them are more than a laundry list of objects.
Sims is about simulating life. Cars in most countries are part of daily life. So I don't really follow this argument.
(I do think holding hands is really hard to do in this game by the way, but it would be awesome)
I agree the sims should have cars but I believe what @luthienrising is trying to say is you can't compare the way other games are programed to the sims 4. They are all programed differently and each have a different type of game play. This includes Planet Coaster. Planet Coaster has some very high specs and is playing plum on the highest end computers. Imagine EA created such a game that the highest end computers could not handle it. I suspect steam is issuing a lot of refunds for Planet Coaster. Computers need to be affordable and be able to handle the games they are running. IMO EA should have stuck to the sims 3 engine and we probably would have gotten more game play out of the sims 4."JoAnne65;15376273" wrote:
"luthienrising;15371237" wrote:
I'm guessing GTA has cars because it's about cars?? There's a lot Sims has that GTA or Fallout don't. But fundamentally, they're different creatures. And all of them are more than a laundry list of objects.
Sims is about simulating life. Cars in most countries are part of daily life. So I don't really follow this argument.
(I do think holding hands is really hard to do in this game by the way, but it would be awesome)
Sims is about all of life, of which cars are one small part, even if that's daily for some people. There's a difference between being about the full scope of life and being about driving."mrnhmath;15371029" wrote:
there weren't hand holding in Olympus so it's a no no
And that is what this entire series is based off of. TS4 is just Olympus 2.0.- GTA 5 online even manages to feel more like a Sims game than the dismal Sims 4. Sims 3 proved that sales don't decline if you target a market of higher end computers, and Sims 4 is proving that your sales can decline when you {pretend to} carter for low end computers. BTW planet coaster is running just fine on my comp and I have a pack to the rafters them park running perfectly
"blueturtleotter;15375995" wrote:
"phoebebebe13;15375833" wrote:
"Sims_4funn;15375819" wrote:
@phoebebebe13 @chesterbigbird @Mstybl95 @Cinebar @blueturtleotter
Sooooooo.... Basically Maxis/EA cannot afford the engine it would take to make the game more realistic and coincide with today's tech?.... OR they are concerned that not enough people would buy it because they wouldn't be able to afford the PC needed to play it on?
Back when the sims 3 was issued a lot of people could not afford a computer to run the game. PC's have come down in price since then. The average PC to run the sims 3 or 4 desktop $700 USD now. This was a big issue for many since back when the sims 3 was issued you were looking at a few thousand to run the game properly.
The sims 4 was originally olympus an on line game that they switched to PC. The engine is limited. Why they went this route with the game only EA can answer. The requirements are the same for TS3 and 4 only the games are programed differently. If they chose to continue with the same engine as TS3, TS4 might not be as limited.
We get people all the time in tech that want to spend $500 or less for a PC on this game. $500 or less gets you a PC for general use and is not meant to run any PC game that has actual requirements to run. Many dont want to spend the money on a PC but they are willing to drop a lot of money on the game and then find out their PC can't run it. There are a few heavy gamers that also play the sims however majority don't want to buy a gaming PC just to play the sims.
If EA made a game as powerful as coaster planet you would be looking at thousands of dollars on a desk top PC to run the game. Gaming laptops are even more expensive than desktop. Chester has a new top of the line desktop PC and is having issues with Coaster Planet. Imagine what it is doing to lesser PCs .
The Sims 3 was very successful despite its requirements for an expensive gaming PC; so successful it supported the release of 2 EPs a year, something The Sims 4 is unable to do even though it is designed to run on toasters. I don't think, if it is true, that The Sims 4 was designed to run on low spec computers was to increase sales, is working because they'd be releasing more content for it if it was selling well.
I personally knew 2 people who purchased new computers just so they could play The Sims 3 at launch. People will pay a lot of money to play a game they love. Gaming is an expensive hobby and if your computer is not designed to play games, you should not expect them to run on your general purpose machine. The Sims series should not be held back. There will never be innovation and improved A.I. if Maxis do not utilise modern technology. The series will stagnate.
The Sims 4 bought nothing new to the series. The Sims in it could not even react as well as sims in the predecessors until they patched the game a year after release.
If a game wows players, is innovative and has fantastic gameplay, players will upgrade to play it.
My thoughts exactly!!!! For someone to say $40 and $60 is cheap twice a year is trippin... anyhow I KNOW FOR A FACT thousands if not millions of simmers (myself included) would spend ridiculous amounts of money for a game they loved... Hell we've got sports fans who spend thousands to see a game that may last 1-3 hours at most depending on the sport and or if not purchase season tickets... Im sure most would agree, my hobby has no price limitations... plus people will find a way to get what they want. Anyhow, I could go on forever... I hope their issues is personal financial limitations and not because they think we couldn't afford a better PC... That's just ridiculous. I digress
