Forum Discussion
Tremayne4260
7 years agoHero
What EA has to understand first and foremost is that the Sims (no matter what version) is a SANDBOX game. It is not a MMO, it is not a RPG, it is not an action/adventure game. It is a game that has no "goals" per se except what you the player bring in with your own imagination. There are many different play styles with some folks enjoying Legacy play with families, other enjoy building and creating worlds, custom content, or various types of lots, some enjoy supernatural creatures and others do not. We're all here because we as players love the game itself. There should be actions and reactions, there should be negative consequences at times and there should be more hardships to overcome.
In a Sandbox game, each play style should thrive and grow. For example, builders in Sims 4 have been left out as there are no terrain tools to raise and lower the ground level. Family play was left behind until last year and a part of that was due to the timing it takes to plan, design and program new EPs, SPs, and GPs.
In my opinion, the initial problems with Sims 4 were the following. 1) It was going to be an online game. As a result of this, many of the interactions, reactions and family aspects were lost as the developers saw much of this happening because the players were interacting with each other and reacting instead of the Sims themselves. Since the online aspect was dropped so late in development, many aspects were never fleshed out as fully as they were in Sims 2 or 3. 2) She Who Must Not Be Named. Let's face it. She lead the team and was so focused on the Young Adult lifestage and parties and selfies, nothing else was really developed until she left. Since then, we've gotten a lot of good content. 3) Parts of the gameplay are too linear as if we were playing an RPG and were questing for certain items. Again, I feel this is due to the original design of this version forgetting the Sims is a Sandbox game.
While the Devs are working to improve Sims 4, I do have to agree that I can easily lose myself in Sims 2 or 3 much easier than this version. They have improved on certain aspects of the game and I do hope they build on that success to make the next version even better incorporating what we love about pervious version as well.
In a Sandbox game, each play style should thrive and grow. For example, builders in Sims 4 have been left out as there are no terrain tools to raise and lower the ground level. Family play was left behind until last year and a part of that was due to the timing it takes to plan, design and program new EPs, SPs, and GPs.
In my opinion, the initial problems with Sims 4 were the following. 1) It was going to be an online game. As a result of this, many of the interactions, reactions and family aspects were lost as the developers saw much of this happening because the players were interacting with each other and reacting instead of the Sims themselves. Since the online aspect was dropped so late in development, many aspects were never fleshed out as fully as they were in Sims 2 or 3. 2) She Who Must Not Be Named. Let's face it. She lead the team and was so focused on the Young Adult lifestage and parties and selfies, nothing else was really developed until she left. Since then, we've gotten a lot of good content. 3) Parts of the gameplay are too linear as if we were playing an RPG and were questing for certain items. Again, I feel this is due to the original design of this version forgetting the Sims is a Sandbox game.
While the Devs are working to improve Sims 4, I do have to agree that I can easily lose myself in Sims 2 or 3 much easier than this version. They have improved on certain aspects of the game and I do hope they build on that success to make the next version even better incorporating what we love about pervious version as well.