Forum Discussion

DreamaDove's avatar
7 years ago

Pools are boring.

Do you even make your sims swim? All they can do is swim laps and splash people. There's the jumping platform but that's just a way to get into the pool.

I like building pools but they're so boring. Where's the pool games and dares? Why are there no floaties?? Why haven't we gotten a pool pack yet??

Please devs, I want to sent my sims swimming but there's nothing to do at the pool.

44 Replies

  • "Felicity;c-16788091" wrote:
    "Writin_Reg;c-16788065" wrote:
    "Felicity;c-16787852" wrote:
    Freeplay is your typical Skinner's box. It does have a lot of good features, including an open world and the ability to play all the Sims, but it's awful as well unless you really like the real time playing (with the ability to spend real world $$ to speed things up). But I don't like that mobile game model, and Freeplay doesn't even try to be subtle about the massive amount of money it's trying to make on basic gameplay. At least Fallout Shelter, which is pretty much the same thing, tries to be less obvious about it.

    It wouldn't surprise me if Freeplay both cost less to maintain and makes more money than Sims 4. It's probably why they now have two mobile Sims games and are not worried about them competing against each other.

    I think, though, what's most frustrating to me is so many of the small features were just base game in Sims 2 and Sims 3 yet we've been told for years that those features are too advanced for their game engine. If that's the case, they should have worked on a game engine that could handle those basic features.


    Actually the engine this game has is too advanced. It is the same reason why Sims 1 played on any old pc but why it will not play on most Window 10 pcs because they are technically too advanced for that programming etc that was used for Sims 1. Yet go find yourself some 15 year old pc and get it up and running - and the game works like a charm.

    I have many games that will not play on today most advanced systems without some kind of program to dumb down your system mainly because advanced technology does not communicate with old - outdated technology no matter how good you liked that play -


    I think we're using "too advanced" in different ways. It looks like you're saying it's meant for modern hardware -- that's true (though I didn't say the game was dated). But what I'm saying is it's having issues that prior technology had no issue with and a game engine designed to work on today's hardware shouldn't have those issues either.

    ETA: If the game engine truly cannot handle features like, well, spooning or facing each other while dancing, then that's a problem with the engine, not a problem with it being designed on modern hardware for modern hardware.


    The only reason this engine could not handle certain features yet was what was needed for those features had not been added to the engine yet. Since the gamecame out the engine has had 2 overhauls in place - who ever heard of a game engine that could handle that in the Sims. How about them going from 32 bit game to a 64 bit game with this same game engine without breaking the game with the game in play. Old engine do not allow these kind of things - what's more this game engine can take all sorts of changes and up grades while in use - unheard of in previous sims game engines. Many - MANY things this engine could not do were just not available to the engine at that point - believe me it can do lots more and from the looks of things they are far into growing it further.

    It is just too bad the game was not just started now with the way the engine is now -

    I look forward to seeing where it can go personally. I hope I am around.
  • "Writin_Reg;c-16788317" wrote:
    "Felicity;c-16788091" wrote:
    "Writin_Reg;c-16788065" wrote:
    "Felicity;c-16787852" wrote:
    Freeplay is your typical Skinner's box. It does have a lot of good features, including an open world and the ability to play all the Sims, but it's awful as well unless you really like the real time playing (with the ability to spend real world $$ to speed things up). But I don't like that mobile game model, and Freeplay doesn't even try to be subtle about the massive amount of money it's trying to make on basic gameplay. At least Fallout Shelter, which is pretty much the same thing, tries to be less obvious about it.

    It wouldn't surprise me if Freeplay both cost less to maintain and makes more money than Sims 4. It's probably why they now have two mobile Sims games and are not worried about them competing against each other.

    I think, though, what's most frustrating to me is so many of the small features were just base game in Sims 2 and Sims 3 yet we've been told for years that those features are too advanced for their game engine. If that's the case, they should have worked on a game engine that could handle those basic features.


    Actually the engine this game has is too advanced. It is the same reason why Sims 1 played on any old pc but why it will not play on most Window 10 pcs because they are technically too advanced for that programming etc that was used for Sims 1. Yet go find yourself some 15 year old pc and get it up and running - and the game works like a charm.

    I have many games that will not play on today most advanced systems without some kind of program to dumb down your system mainly because advanced technology does not communicate with old - outdated technology no matter how good you liked that play -


    I think we're using "too advanced" in different ways. It looks like you're saying it's meant for modern hardware -- that's true (though I didn't say the game was dated). But what I'm saying is it's having issues that prior technology had no issue with and a game engine designed to work on today's hardware shouldn't have those issues either.

    ETA: If the game engine truly cannot handle features like, well, spooning or facing each other while dancing, then that's a problem with the engine, not a problem with it being designed on modern hardware for modern hardware.


    The only reason this engine could not handle certain features yet was what was needed for those features had not been added to the engine yet. Since the gamecame out the engine has had 2 overhauls in place - who ever heard of a game engine that could handle that in the Sims. How about them going from 32 bit game to a 64 bit game with this same game engine without breaking the game with the game in play. Old engine do not allow these kind of things - what's more this game engine can take all sorts of changes and up grades while in use - unheard of in previous sims game engines. Many - MANY things this engine could not do were just not available to the engine at that point - believe me it can do lots more and from the looks of things they are far from growing it further.

    It is just too bad the game was not just started now with the way the engine is now -

    I look forward to seeing where it can go personally. I hope I am around.


    And that is the problem. I'm hoping with the recoding more things will be possible, but things that were possible in prior games, just small details, were considered "too advanced" for the engine. I mean, you're not saying anything I disagree with, but this engine has real issues with doing things that prior engines could.
  • "Writin_Reg;c-16788231" wrote:
    "DreamaDove;c-16788068" wrote:
    "Writin_Reg;c-16788065" wrote:
    "Felicity;c-16787852" wrote:
    Freeplay is your typical Skinner's box. It does have a lot of good features, including an open world and the ability to play all the Sims, but it's awful as well unless you really like the real time playing (with the ability to spend real world $$ to speed things up). But I don't like that mobile game model, and Freeplay doesn't even try to be subtle about the massive amount of money it's trying to make on basic gameplay. At least Fallout Shelter, which is pretty much the same thing, tries to be less obvious about it.

    It wouldn't surprise me if Freeplay both cost less to maintain and makes more money than Sims 4. It's probably why they now have two mobile Sims games and are not worried about them competing against each other.

    I think, though, what's most frustrating to me is so many of the small features were just base game in Sims 2 and Sims 3 yet we've been told for years that those features are too advanced for their game engine. If that's the case, they should have worked on a game engine that could handle those basic features.


    Actually the engine this game has is too advanced. It is the same reason why Sims 1 played on any old pc but why it will not play on most Window 10 pcs because they are technically too advanced for that programming etc that was used for Sims 1. Yet go find yourself some 15 year old pc and get it up and running - and the game works like a charm.

    I have many games that will not play on today most advanced systems without some kind of program to dumb down your system mainly because advanced technology does not communicate with old - outdated technology no matter how good you liked that play -


    gosh, i get you love the sims 4 and will excuse it for anything, but I don't get many of your comments at all.

    the engine is 'too advanced' but it cannot handle basic features? what?

    it's a bad engine and that's that.



    Nope I just tell the truth - and you obviously reject it because you dislike the game so much.


    I really like the sims 4. I play it everyday for worrying amounts of time, and it's because of that that I'm so critical about it. I want it to be better, SO BADLY, especially after playing ts2. It makes me so upset that so many features in past games have been ommited in this one. Maybe the engine is 'more advanced' but if this more advanced engine is not capable of executing the sims like previous engines, then why is it an improvement? That's what I don't understand.

    Once more, I love the Sims. For example, my favorite character of all time is a OC of a friend's, and I've always wanted to see him in action. To see him move, instead of just static as in all my drawings. TS4 gave me that, and I'm SO thankful to see him come alive. And that is why I'm so upset that ts4 is so lacking, because I see what it *could* be.

    And I'm not making anything up. I'm saying it's a bad engine because it cannot handle basic The Sims needs.
  • Yes, being unhappy with some aspects of TS4, and expressing that unhappiness, does not mean simmers have a "need to try and find ways to diss" TS4.

    I fear our frustrations with understanding each other's viewpoints are leading towards making incorrect statements about each other's motivations, and we don't really want to go that route, eh?

    ETA: Must be pretty wearying trying to explain the game engine to those of us who don't know much about it, I imagine! :)

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