Forum Discussion
7 years ago
"Vriyaya;c-16461298" wrote:
since the community seemed to overwhelmingly dislike the concept of a pack with gameplay tied to another pack (the my first pet fiasco, I like to call it), I think we wont get to see anything like this in the future with seasons. Which is unfortunate, because I think these ideas would really help create a more interactive gameplay experience
After the MFP disaster they'll be looking for ideas that stand well on their own rather than putting out a pack that requires another pack to get full use. Both farming and hobbies/crafts could fit that requirement. You could have a farming pack with animals and additional plants -- the people without Seasons wouldn't have the seasonal effect on plants if there is such a feature in Seasons (if the devs go that direction) so a Farming pack could enhance Seasons (and vice versa) but Seasons would not be required. Hobbies and Activities could also stand alone if they go with activities that work in any weather -- maybe they bring back inventing so you can develop robots to do a lot of the daily tasks, or more crafting options like the sculpting skill from Sims 3.
I'd say weather spells could defintely be part of a Witch's repertoire -- maybe they'll get them if you have Seasons installed like we got the Weatherstone if we had both Seasons and Supernatural in Sims 3. But Witches could stand alone perfectly well without weather spells; as long as they had plenty of other spells. I'd like to see a spell tree similar to the one in Vampires, but at a certain point you can choose your path (Good or Evil) and be shown the spells for your own choice of branch, alongside some "neutral" spells that any witch can learn.
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