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I thought what we saw in the trailer wasn't bad, but I would have been more excited for this pack 4+ years ago when every new pack (and the patch that came before it) didn't totally break the game. I still haven't installed the pre-Lovestruck patch. The Reaper's Rewards event was supposed to tempt me to do that, but considering the number of still-active bug reports related to the event, not to mention the July and September patch-related bugs that are ongoing, I'm somehow still not tempted to update.
Here's my wild guess as to what will be broken in this pack (and possibly the patch before it):
- Funerals sound like they're going to function basically like weddings with MWS. And I think we all know how that pack worked out.
- Apparently, ghost sims will be able to form "special connections," including ones that can lead to "spectral woohoo." Whenever they touch anything to do with how romantic relationships are formed and maintained, relationships get broken. Prepare for the return of the dreaded... let's say... inappropriate attraction to family members... bug.
- This pack includes a bunch of festivals. Festivals are already broken; the fixtures that appear during a festival don't disappear after the festival. That means different festivals that take place in the same location at different times overlap each other and are therefore non-functional.
- There is a new reward system "combining aspirations and wants." This system will probably be bugged, just because it's new and also because it depends on wants, which are already problematic if not fully bugged (e.g., fears never going away and whatnot).
- Sims are supposed to be able to be reincarnated with bonus traits and with milestones and such carried over from their past life. Do we really think this will work as planned? There is a current bug where some people can't choose a toddler/child/teen/YA trait upon aging up. And just a reminder that it took them 2 YEARS to fix the bug where toddlers did not receive bonus traits upon aging up.
- Speaking of aging, there is currently a bug where infants/toddlers/pets auto-age-up several times in a row. Could this possibly be a problem in a pack where sims reincarnate?
- There is an existing bug where dead sims are not greyed out in the relationship panel or in the family tree. I think this might be important with a death-themed pack coming. Just me?
- There are four new grief types and different situations (besides a death) in which sims will experience grief, including divorce, getting fired and who knows what else. This feature will be overpowered on launch, and your townies will be sad all the time. Maybe if you also have Lovestruck, your worlds will be full of couples stargazing during the day while also bawling their eyes out.
- Rotational players will have sims dropping dead in their played households when they're not actively playing them because rotational players are an afterthought when it comes to these types of things. Remember the disappearing milestones problem when GrT came out? Yeah. There will probably be many more unforeseen problems for rotational players.
- The simology panel will break because they'll be adding even more stuff to it.
What did I miss?
My fingers are crossed on this pack but not holding my precious life's breath. There will be bugs and I hope they are tiny and fixable in a timely matter.
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