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7 years ago
"Felicity;c-16788269" wrote:
Sims 3 really did do customization better. Just about everything was toggable. How many days each life stage lasted, whether the moon went through phases, whether to have supernaturals/pets/celebrities in your game and furthermore, which supernaturals and which pets and whether to have your families be a part of the celebrity system. You could toggle off seasons and you could specify the length of each independently. You could toggle certain weather types on and off (I think you can do that with t-storms in Sims 4, but Sims 3 allowed you to check off more).
I really am interested to see what the game looks like after it's upgraded. Maybe some of these things that they're unable to do right now they'll be able to implement. Or since they're doing so much re-coding, maybe it will make sense for them at this time to add in toggles. I'm not going to get my hopes up, but it would be cool.
Toggles are actually a switch and smart technology may have issues with off and on switches as it is usually in charge and may be part of the reason switching something off breaks the saved game because it can't hold the info if it's shut off. Different kind of technology than Sims 3 used as it also controls the multi-tasking and routing in Sims 4 - so how could you switch these controls off without losing the saves - is the issue I would guess. Sims 3 uses a simpler tech and not so smart technology. It's AI doesn't learn it just follows programming, switches etc - it's sort of like comparing oranges to meat - not even another fruit from what I see. I assume they really can only tune it down, not switch it off.
Think of robotic programming where it uses smart technology - if you switch it off - it just stops working period - not do less of something. The smarter the tech sometimes the harder it is to make it not think for itself and follow it's original set programming. Keep in mind smart technology is what horror movies are made of -
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