"Hestia;c-17209652" wrote:
Actually, the only legitimate lifestates we have are:
- Aliens
- Ghosts
- Vampires
- Mermaids
The rest can be categorized as temporary. It seems like they are adding the Spellcaster as a new lifestate for this GP.
The above is an underwhelming list compared to what we received from past iterations. 5 years of The Sims 4 and we only have so little occult’s to choose from. I’m not sure if this is something to be in awe about (Reference to “Oh my!”).
Here’s hoping that they will patch in Werewolves for Cats & Dogs owners or they actually make a dedicated Supernatural EP with the occult’s mentioned below.
Fairies, Genies, Zombies (I don’t count the StrangerVille ones) and Plumbots/Servos/Simbots could be added into a later patch or EP or GP. I actually didn’t mind them not having any other occult type since Makin’ Magic didn’t offer anymore than that. That EP really focused on the magic aspect of The Sims and I have all of my fingers and toes crossed that this GP brings out that same feel.
From my perspective, it didn’t depict Potterworld as a whole, but I don’t necessarily feel as if Realm of Magic reflects upon that series anyway. Other than the Harry Potter universe, there are spell casters that can use magic without a wand or device, portal usage, floating worlds and even more not shown in this GP.
(I’m a Ravenclaw potterhead by the way)
I mustn’t forget to mention that The Sims Makin’ Magic expansion pack did offer fun theme parks, MagicCoins (used to purchase Magic Town lots or other Magic-related items), live performances, snake charming, minor magic shows, mini golf and a cotton candy stand. :)
I’m hoping that we do get a special currency of some sort when we travel through the magic town - but that’s a stretch at this point.
I don't even consider ghost a lifestate. You can't create them in create of sim , and they can't have children as they could in Sims 3