Forum Discussion
100 Replies
- JanuaryGarnet086 years agoSeasoned AceMe right now...
https://i.imgur.com/sb0kgkw.gif - GrumpyGlowfish6 years agoSeasoned AceNot sure the floating islands count as their own world; they remind me more of the hidden lots in Willow Creek and Oasis Springs, just more interactive. But PLUM, does it look awesome! :o <3 And the forest world is called Glimmerbrook - I love it!
- The punk vibe is an odd choice to marry with magic, not a fan of that. But I'm loving the three-way cauldron thing, the wands, the brooms.
Hoping it will be as good as what the trailer suggests. Magic is one of my favorite themes. I'm hoping there's a detailed and developed skill along with a perk menu like in vampires, and loooots of fun spells.
Lastly, I hope it ties in with Pets and Weather (extra spells for those who have those packs). - Just read that we can summon a familiar, fairy, or dragon. This is amazing!! I hope that incorporated pets as possible familiars.
- dianed4856 years agoSeasoned Ace
"Eliharb;c-17207854" wrote:
The punk vibe is an odd choice to marry with magic, not a fan of that. But I'm loving the three-way cauldron thing, the wands, the brooms.
Hoping it will be as good as what the trailer suggests. Magic is one of my favorite themes. I'm hoping there's a detailed and developed skill along with a perk menu like in vampires, and loooots of fun spells.
Lastly, I hope it ties in with Pets and Weather (extra spells for those who have those packs).
I'm not a fan of the punk style either, however, it'll be fun for some of my teens if I get the pack. Speaking of, I haven't seen teens or kids in that trailer ? - mariefoxprice836 years agoSeasoned AceI just watched the trailer and read the article. I am already eager to know more about this pack.
- ShayminPlays6 years agoSeasoned Ace
"jackjack_k;c-17206998" wrote:
"@rudy8292;c-17206825" wrote:
"BlueR0se;c-17206814" wrote:
I'm kind of concerned cause this is pretty darn soon after IP, so I really hope that's enough development time. orz.
Different packs, different teams. It's not like they start working on a new pack as soon as the latest one is finished.
They plan miles ahead.
It better be good. I liked almost -except strangerville- every gamepack so far, so I think it will be fine for what it is.
GamePacks are the core of The Sims 4, they don't have to rely on EP's to keep this game standing up since they are more lackluster release after release.
Game Packs are the best thing to happen to the franchise let alone the game.
No filler, all killer in most cases. I’ve always found that EPs have a theme, and then they don’t have enough budget to execute that theme, so that add a bunch of random stuff to fill the EP up, but the core of the Expansion is meh.
With Game Packs, the audience doesn’t except anything other than the core theme, and so developers only have to worry about developing the core theme and don’t have to really worry about the “size” of the pack.
Jungle Adventure, for example, is a bigger pack that Parenthood, but Parenthood adds A lot of stuff that enhances the core gameplay anyway, so they both achieved their goal.
I hope that makes sense.
I agree, it indeed has to do with focus I guess. I'd rather have them focus on one specific thing and make it very good, rather than covering a massive theme and kinda don't know really what to focus on.
I mean, if they would have made a Supernatural EP, no way the lifestates would have been this detailed. You might argue that in previous versions they were able to execute them in EP's just fine, but knowing the Sims 4: the more they are trying to shoehorn into EP's, the less focus = more shallow.
I'd love to have maybe at least one or two more gamepacks related to occults down the line. If they really have ''years of content'' planned out, I would love to see a fairies Gamepack too, and maybe werewolves. (Personally I don't really care about werewolves though, I just don't really see how they potentially could dedicate a complete GP to only werewolves.)
Also still hoping for Plumbots to make a return! Maybe they can include it with a potential University EP within a ''Technology'' major or whatever. (Not expecting it though!). - ShayminPlays6 years agoSeasoned Ace
"Sigzy05;c-17207703" wrote:
No witch hats though? :o
I also noticed that!
And I have read over on Twitter that there are in fact no new hats, beards etc, so I wonder if we can make the ''traditional'' witch/wizard instead of the modern ones without the stereotypical ''witches'' attire.
EDIT:
Found the tweet.
https://twitter.com/SimGuruRomeo/status/1163870342340698112?s=20
''Broom like bat, New hair styles no new facial hair, no new hats, no capes or cloaks. We do have quite a bit of accessories to show off your Spellcaster tho.'' "rudy8292;c-17208942" wrote:
"Sigzy05;c-17207703" wrote:
No witch hats though? :o
I also noticed that!
And I have read over on Twitter that there are in fact no new hats, beards etc, so I wonder if we can make the ''traditional'' witch/wizard instead of the modern ones without the stereotypical ''witches'' attire.
EDIT:
Found the tweet.
https://twitter.com/SimGuruRomeo/status/1163870342340698112?s=20
''Broom like bat, New hair styles no new facial hair, no new hats, no capes or cloaks. We do have quite a bit of accessories to show off your Spellcaster tho.''
I kind of feel like they just silently realized there is witch costume in spooky stuff and saw the hell about to happen :sweat_smile: could have still made few more variations though
would have loved long traditional robes for my older witches- It is a shame about the cloaks, they always look fantastic. But I think this looks pretty interesting. And I agree that GPs have generally been the best packs in TS4. Being able to remember them, I love the punk look, very London.
In fact the trailer left me thinking that it's a dreadful shame that they didn't have the option in Strangerville to have an incident to start off the mystery and oddness in the town, rather than walk into it having already happened. Even if they did some sort of time jump and said you had moved forward 10 years afterwards and had to resolve it. That way those who don't like the idea of having even a portion of strangeness in the town could have avoided it.
I like that RoM is opt-in. And I will be opting in.