Forum Discussion
100 Replies
"rudy8292;c-17208942" wrote:
"Sigzy05;c-17207703" wrote:
No witch hats though? :o
I also noticed that!
And I have read over on Twitter that there are in fact no new hats, beards etc, so I wonder if we can make the ''traditional'' witch/wizard instead of the modern ones without the stereotypical ''witches'' attire.
EDIT:
Found the tweet.
https://twitter.com/SimGuruRomeo/status/1163870342340698112?s=20
I don't really mind. I'm actually very excited about the mods and CC clothes/accessories that will come out and make it richer. But I guess it's too bad for people who don't use CC, if they wanted traditional mages/witches.
Also, I haven't seen what the spells and potions are but there seems to be plenty, and I'm glad they focused on those instead of lots of clothes and hairstyles (I'm sure they'll be tons of CC beards and robes and witch hats) and little gameplay (which mods and CC can't really properly compensate for).- What is there to do in the town beside practice spells? Does anyone have any information about that?
"Cinebar;c-17209955" wrote:
What is there to do in the town beside practice spells? Does anyone have any information about that?
According to the official description of features:Discover the Neighborhood – An unreal world awaits your Sim, and when you stumble upon the secret portal, there are mystical discoveries at every turn. Interact with familiars, cast spells on Sims around you, and concoct potions for friends and enemies.
This could mean there's nothing. But I'm hoping there are quests from the vendors like in Makin' Magic, to obtain certain special ingredients:
-"I have this item i need you to deliver to John". Then you look for John on the lot and come back to the vendor.
-"Help me fight off this sleeping curse on the town" -> Your sim would assist with that and then get an item as a reward.
I hope they did this cause they did talk about 3 mages around town. I'm hoping they have some role?- kurimisarang6 years agoSeasoned Ace
"Eliharb;c-17210090" wrote:
This could mean there's nothing. But I'm hoping there are quests from the vendors like in Makin' Magic, to obtain certain special ingredients:
-"I have this item i need you to deliver to John". Then you look for John on the lot and come back to the vendor.
-"Help me fight off this sleeping curse on the town" -> Your sim would assist with that and then get an item as a reward.
I hope they did this cause they did talk about 3 mages around town. I'm hoping they have some role?
They do talk about quests on the website, I'm surprised no one else pointed that out.Wardrobe for Wizardry
Creating spells is great and all, but don’t forget about dressing the part. To get your Sim in the magic-making spirit, they can don cloaks, celestial dresses, accessories, and more to blend in with other spellcasters or stand out among the crowd. What will your Sim be wearing when they master the recipe for love potion or when they finish that challenging quest? The choice is yours!Learn the Craft – Study up on classic teachings, get sorcerous experts to train your Sim, and become a Spellcaster by completing a quest. Collect and cast spells to make Sims fight, conjure food, or even turn others into objects. Create drinkable potions to make Sims fall in love, remove unwanted curses, or live forever!
"rudy8292;c-17208938" wrote:
"jackjack_k;c-17206998" wrote:
"@rudy8292;c-17206825" wrote:
"BlueR0se;c-17206814" wrote:
I'm kind of concerned cause this is pretty darn soon after IP, so I really hope that's enough development time. orz.
Different packs, different teams. It's not like they start working on a new pack as soon as the latest one is finished.
They plan miles ahead.
It better be good. I liked almost -except strangerville- every gamepack so far, so I think it will be fine for what it is.
GamePacks are the core of The Sims 4, they don't have to rely on EP's to keep this game standing up since they are more lackluster release after release.
Game Packs are the best thing to happen to the franchise let alone the game.
No filler, all killer in most cases. I’ve always found that EPs have a theme, and then they don’t have enough budget to execute that theme, so that add a bunch of random stuff to fill the EP up, but the core of the Expansion is meh.
With Game Packs, the audience doesn’t except anything other than the core theme, and so developers only have to worry about developing the core theme and don’t have to really worry about the “size” of the pack.
Jungle Adventure, for example, is a bigger pack that Parenthood, but Parenthood adds A lot of stuff that enhances the core gameplay anyway, so they both achieved their goal.
I hope that makes sense.
I agree, it indeed has to do with focus I guess. I'd rather have them focus on one specific thing and make it very good, rather than covering a massive theme and kinda don't know really what to focus on.
I mean, if they would have made a Supernatural EP, no way the lifestates would have been this detailed. You might argue that in previous versions they were able to execute them in EP's just fine, but knowing the Sims 4: the more they are trying to shoehorn into EP's, the less focus = more shallow.
I'd love to have maybe at least one or two more gamepacks related to occults down the line. If they really have ''years of content'' planned out, I would love to see a fairies Gamepack too, and maybe werewolves. (Personally I don't really care about werewolves though, I just don't really see how they potentially could dedicate a complete GP to only werewolves.)
Also still hoping for Plumbots to make a return! Maybe they can include it with a potential University EP within a ''Technology'' major or whatever. (Not expecting it though!).
If game packs are the best thing to happen to the franchise, why do I usually get a “you can’t compare EP’s to GP’s” whenever I point out how much bigger and broader and more in depth WA was than JA as an argument? I don’t accept this thesis as truth just because Sims 4 does EP’s poorly. GP’s are smaller and therefore will always offer less than EP’s. GP’s indeed turn out better for Sims 4 than EP’s for whatever reason. The reason can’t be focus though.- ShayminPlays6 years agoSeasoned Ace
"JoAnne65;c-17210407" wrote:
"rudy8292;c-17208938" wrote:
"jackjack_k;c-17206998" wrote:
"@rudy8292;c-17206825" wrote:
"BlueR0se;c-17206814" wrote:
I'm kind of concerned cause this is pretty darn soon after IP, so I really hope that's enough development time. orz.
Different packs, different teams. It's not like they start working on a new pack as soon as the latest one is finished.
They plan miles ahead.
It better be good. I liked almost -except strangerville- every gamepack so far, so I think it will be fine for what it is.
GamePacks are the core of The Sims 4, they don't have to rely on EP's to keep this game standing up since they are more lackluster release after release.
Game Packs are the best thing to happen to the franchise let alone the game.
No filler, all killer in most cases. I’ve always found that EPs have a theme, and then they don’t have enough budget to execute that theme, so that add a bunch of random stuff to fill the EP up, but the core of the Expansion is meh.
With Game Packs, the audience doesn’t except anything other than the core theme, and so developers only have to worry about developing the core theme and don’t have to really worry about the “size” of the pack.
Jungle Adventure, for example, is a bigger pack that Parenthood, but Parenthood adds A lot of stuff that enhances the core gameplay anyway, so they both achieved their goal.
I hope that makes sense.
I agree, it indeed has to do with focus I guess. I'd rather have them focus on one specific thing and make it very good, rather than covering a massive theme and kinda don't know really what to focus on.
I mean, if they would have made a Supernatural EP, no way the lifestates would have been this detailed. You might argue that in previous versions they were able to execute them in EP's just fine, but knowing the Sims 4: the more they are trying to shoehorn into EP's, the less focus = more shallow.
I'd love to have maybe at least one or two more gamepacks related to occults down the line. If they really have ''years of content'' planned out, I would love to see a fairies Gamepack too, and maybe werewolves. (Personally I don't really care about werewolves though, I just don't really see how they potentially could dedicate a complete GP to only werewolves.)
Also still hoping for Plumbots to make a return! Maybe they can include it with a potential University EP within a ''Technology'' major or whatever. (Not expecting it though!).
If game packs are the best thing to happen to the franchise, why do I usually get a “you can’t compare EP’s to GP’s” whenever I point out how much bigger and broader and more in depth WA was than JA as an argument? I don’t accept this thesis as truth just because Sims 4 does EP’s poorly. GP’s are smaller and therefore will always offer less than EP’s. GP’s indeed turn out better for Sims 4 than EP’s for whatever reason. The reason can’t be focus though.
No idea. Ask people who are saying that.
I think it has to do with focus. The Sims 4 EP's seem to have less budget compared to previous series.. EA has made statements in the past where they say that EP's are for a broader theme but less in depth. And what's lacking in Sims 4? Depth.
GP's cover a smaller theme and go more in depth, that's why they tend to be better imo.
If we take Realm Of Magic as an example; they choose to only focus on witches with the budget they had, so they are more in depth.
If we got a Supernatural EP, I doubt they would be as detailed, since they had to make other supernatural life states for that as well, also a new world.
In the most ideal situation GP's were not needed and the EP's were detailed and as good as in previous series, but that's not going to happen I'm afraid. - LiELF6 years agoLegend
"JoAnne65;c-17210407" wrote:
"rudy8292;c-17208938" wrote:
"jackjack_k;c-17206998" wrote:
"@rudy8292;c-17206825" wrote:
"BlueR0se;c-17206814" wrote:
I'm kind of concerned cause this is pretty darn soon after IP, so I really hope that's enough development time. orz.
Different packs, different teams. It's not like they start working on a new pack as soon as the latest one is finished.
They plan miles ahead.
It better be good. I liked almost -except strangerville- every gamepack so far, so I think it will be fine for what it is.
GamePacks are the core of The Sims 4, they don't have to rely on EP's to keep this game standing up since they are more lackluster release after release.
Game Packs are the best thing to happen to the franchise let alone the game.
No filler, all killer in most cases. I’ve always found that EPs have a theme, and then they don’t have enough budget to execute that theme, so that add a bunch of random stuff to fill the EP up, but the core of the Expansion is meh.
With Game Packs, the audience doesn’t except anything other than the core theme, and so developers only have to worry about developing the core theme and don’t have to really worry about the “size” of the pack.
Jungle Adventure, for example, is a bigger pack that Parenthood, but Parenthood adds A lot of stuff that enhances the core gameplay anyway, so they both achieved their goal.
I hope that makes sense.
I agree, it indeed has to do with focus I guess. I'd rather have them focus on one specific thing and make it very good, rather than covering a massive theme and kinda don't know really what to focus on.
I mean, if they would have made a Supernatural EP, no way the lifestates would have been this detailed. You might argue that in previous versions they were able to execute them in EP's just fine, but knowing the Sims 4: the more they are trying to shoehorn into EP's, the less focus = more shallow.
I'd love to have maybe at least one or two more gamepacks related to occults down the line. If they really have ''years of content'' planned out, I would love to see a fairies Gamepack too, and maybe werewolves. (Personally I don't really care about werewolves though, I just don't really see how they potentially could dedicate a complete GP to only werewolves.)
Also still hoping for Plumbots to make a return! Maybe they can include it with a potential University EP within a ''Technology'' major or whatever. (Not expecting it though!).
If game packs are the best thing to happen to the franchise, why do I usually get a “you can’t compare EP’s to GP’s” whenever I point out how much bigger and broader and more in depth WA was than JA as an argument? I don’t accept this thesis as truth just because Sims 4 does EP’s poorly. GP’s are smaller and therefore will always offer less than EP’s. GP’s indeed turn out better for Sims 4 than EP’s for whatever reason. The reason can’t be focus though.
Because Game Packs are not the equivalent of an EP? I'm not sure why you would compare them as equals. They are on a lower budget and price tier. Game Packs in Sims 4 are the equivalent of Sims 2 and Sims 3's Stuff Pack tier, which were both $20 US. Game Packs are also $20 US. So when looking at a pack to determine what a player gets for their money, if we're comparing iterations, then we look at Stuff Packs. This is why, I'm sure, that Game Packs are so well received. What used to be mostly superficial "stuff" for the cost is now an entire cohesive, and yes, focused, gameplay pack. They do a single, smaller theme and commit to it. I know that when I was playing Sims 2 I definitely thought Stuff Packs were priced way too high, no matter how much I loved the game. Half the cost of an EP for objects and clothes? Eep! That's expensive. And if you look at Sims 3's EPs, they are pretty packed, so again, paying half that price for flavor fillers is not a decent value. But not all Game Packs are equal either. (Nor are Stuff Packs for that matter.) Some go above and beyond and seem to have a lot more going for them. It's kind of confusing because Sims 4's EPs generally seem to have trouble filling out and, save for a few, just don't feel like EPs. They feel incomplete. At least, to me they do. But that's definitely a common complaint.
Of course, in the end, value is always up to the individual player and what they think is worth their money.
But in regards to the Realm of Magic trailer, they didn't really show too much of the actual magic and spellcasting, but the additional information so far sounds like this one is even bigger than Vampires, albeit similar in some ways. But we won't know for sure until more details come out. - I'm wondering if the quest is a new aspiration. We have them with JA, Strangerville, IL, so perhaps we get to do one or more aspiration and it will give us the ability to become a spellcaster if we are a mortal Sim. Or perhaps the game will give us something set by one of the 3 sages to unlock spellcasting. I'm looking forward to the deepdive stream shortly before release to find out more.
- SheriSim6 years agoSeasoned AceIron seagull on youtube has a video out that talks about a lot of things that will be coming with Realm of Magic. It’s the best video I have seen about the pack yet. I think it is entitled “Tons of Realm of Magic info”. Anyone know when the Maxis live stream for ROM will be?
- I think the livestream is the 6th.