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5 years ago
I agree with this:
And I understand that of course sometimes it makes sense to reuse animations but when a new EP comes out and most of the new gameplay just feels like old stuff, it becomes an issue. It is also very blatant with social interactions. So many options and stuff to talk about with other sims, yet very few animations. It makes the massive choice of interactions very unnecessary because they keep repeating the same few animations over and over.
There are 33 packs yes, but we still don't have animations for a lot of basic things like slow dancing, dancing together, or kids playing together without objects.
"popstarissa;c-17493932" wrote:
I don’t mind if they are reused for a similar item but it starts to get annoying when they’re pasted into novel gameplay. Toddler bath duck vs playing in the ocean for example. Ocean play / swimming was touted to be a fun new gameplay feature but then they just used the same tub and kiddie pool animation. Somebody mentioned pickpocketing uses hugging, and in another thread that “curing a vampire” uses the “throw drink” animation. “New” features should use new animations, IMO. It feels like the thought process is “here’s what animations we have available, what new gameplay can we fake with them?” instead of “here’s what we want to do with the game/here are things people want, how do we create it?”
And I understand that of course sometimes it makes sense to reuse animations but when a new EP comes out and most of the new gameplay just feels like old stuff, it becomes an issue. It is also very blatant with social interactions. So many options and stuff to talk about with other sims, yet very few animations. It makes the massive choice of interactions very unnecessary because they keep repeating the same few animations over and over.
There are 33 packs yes, but we still don't have animations for a lot of basic things like slow dancing, dancing together, or kids playing together without objects.
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