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8 years ago
"Sk8rblaze;c-16367437" wrote:"DeservedCriticism;c-16366707" wrote:
From another thread:"Fredra;c-16365199" wrote:
About "new" staff, that was first thing I notice when Jungle adventure come out:
orange - Jungle Adventure
blue - Outdoor Retreat
violet - Vampires
non - Base Game
And now same story is happen. The corner couch, cat scratchers, pets beds and boxes are just re-colors selling as a new objects.
New chairs and desk are accidentally perfect fitted to the bed and commode with paws. It's seem to be pretty obvious that part of staff was cut from game pack.
I felt bad after buying Laundry Stuff because it's only washing machines and few furnitures, but finally I really enjoy it. The new one is too much for me, no way I bought it even for the amazing aquarium
Also worth mentioning the staff is on twitter trying to claim the hamster is like 4-5 different pets due to reskins.
This is precisely what I mean...
That's actually really sad. Quite misleading too.
I just don't get why we've come to this point with The Sims, getting back to the whole slow releases/recycling topic.
At this point, 4 years after TS3's base game was released, we had World Adventures, Ambitions, Late Night, Generations, Pets, Showtime, Supernatural, Seasons, University Life, Lunar Lakes, Lucky Palms, Sunlit Tides, Monte Vista, Aurora Skies, and every stuff pack up to 70s, 80s & 90s Stuff.
The big one that jumps out to me....check the patterns on the drawers and night table pictured next to the bookcase. They share an identical theme.
Now to be fair, it is completely possible the Stuff pack theme thought it'd be neat to make items tying into an existing theme.....but it's also possible they just blatantly cut a furniture set in half and the second half is about to become available for $10.
And I don't mean to sound like a broken record, but this has happened a dozen times over with various different EA games: it happens because consumers allow it to happen. They prioritize instant gratification over having any sort of standards for their purchases, and EA gladly feeds off that for profit.
Tough love is absolutely neccesary to ensure quality remains. Unfortunately, not every community understands that...
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