Forum Discussion
Joanne_Snow
7 years agoLegend
"SimDestroyer;c-16453074" wrote:"Stormsview;c-16452977" wrote:
So my question is just what are they recycling if its the first Vet career.? With hospital that the Sim can own and run themselves. Wonderful real like pets, and real-life animations for the pets and sims, Do you feel you can recycle Something you just made first time released?
Vet clinics recycled Dine Out's restaurant system and Get to Work's retail system. The ratings, customer satisfaction, business perks, medicine tables etc. The only thing that is different from restaurants and retail stores is that you can cure pets and that's it. With retail stores and restaurants, players can get creative on what objects to sell, or what foods to have on the restaurant menu. With vet clinics, you just cure pets that have cool animations."Stormsview;c-16452977" wrote:
Most lifelike Pets, real-life animation for the sims and the pets. everything we needed and more to build beautiful Vet hospitals. I would call it Creativity overflow.
Having more realistic animations isn't really creativity. It might be a little bit, but in the end it's just creating immersiveness and depth. Creative things would be stuff like pet careers, robot pets, unicorns, and so on.
Agreed. Animations are important of course, but they should enhance gameplay, not destroy it. And recycled animations are just not creativity overflow, they're recycled animations. Seeing the same hand waving and emotional reaction animation twenty times over in six different contexts, just makes things feel stale. If they're also on top of a recycled system that features many of the bugs of the original system they're copied from, it gets a little depressing. Honestly, I feel more creative trying to find the correct jumps in Celeste than I do making a vet clinic, and the animation in that game is extremely simplistic. On the other hand, GoW has the best animation I've seen in a very long time, but it isn't what the game is about, as the gameplay is simply stellar. It stands on its own. The ridiculously excellent animations are just icing on the cake. I really think EA should look at how other companies do things and prioritize things. Animation work, also recycled, is no excuse for recycling content.