Forum Discussion
4 years ago
Some things yes, some things no. I don't really want to do the CV and interview part every time I need a new job and I, quite frankly, sometimes cannot be bothered with active careers. So super tedious things I want to avoid, but if they were implemented in an accessible manner I would not necessarily mind. Then again, I also have a history with the career friendship requirement mechanics and kind of despise them independently. I would have to see the details, more or less. This all being said, 4's career system could indeed use more depth and always could use more options.
I specifically want to be able to assign Sims to/actively control Sims in NPC jobs in retail and restaurants like with vet clinics. If I can assign more, even better. I also want to get rid of the arbitrary branching barriers. If my Sims want to have both the chef and mixologist branches under their belts, they should be allowed to. Career aspirations are an interesting idea because some aspirations do involve that, but it is generally not that fulfilling to climb to the top of the career ladder in 4. I do think there needs to be more incentives to it, but I am not sure if having an aspiration for every career is the right way to go even if it worked in 3. Career traits might have to be the thing that makes playing renaissance Sims special.
Something I do not want is to take away careers. For example, I do not mind entertainers getting freelance elements or a freelance equivalent, but do not take away the standardized path either. One of interesting things about careers is that there can be so many different variations and paths, so I would want to avoid stripping any of variation it already has.
I specifically want to be able to assign Sims to/actively control Sims in NPC jobs in retail and restaurants like with vet clinics. If I can assign more, even better. I also want to get rid of the arbitrary branching barriers. If my Sims want to have both the chef and mixologist branches under their belts, they should be allowed to. Career aspirations are an interesting idea because some aspirations do involve that, but it is generally not that fulfilling to climb to the top of the career ladder in 4. I do think there needs to be more incentives to it, but I am not sure if having an aspiration for every career is the right way to go even if it worked in 3. Career traits might have to be the thing that makes playing renaissance Sims special.
Something I do not want is to take away careers. For example, I do not mind entertainers getting freelance elements or a freelance equivalent, but do not take away the standardized path either. One of interesting things about careers is that there can be so many different variations and paths, so I would want to avoid stripping any of variation it already has.
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