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robjoneskid's avatar
6 years ago

Regular townies turning into spellcasters?

I was watching the Sims Community YouTube livestream of RoM and it looks like it’s turning normal sims into spellcasters. Anyone have any further information on this? I just don’t want people accidentally ruining their saves tomorrow if it’s actually a bug. Sorry if this has been discussed already!

179 Replies

  • Okay, final report for today.

    By the time my eyes started to glaze over from all the randomly generated outfits, I'd discovered a total of 13 unauthorized Spellcasters (this includes the 5 I mentioned previously). 6 were clearly computer created - homeless, single person families with no names I recognized. They were also all clustered together when looked at by "last edit." One more might have been part of this group, but I'd found her earlier so I'm not positive. The others were "born" into various households (Remember, I'm 5 generations into my legacy family with this save, so my premades are few) and then made mages when the computer needed them - Six or seven in all, depending on the status of the one I'm not sure about. Interestingly, no actual premades - of the few still alive, mostly from City Living and Get Together - had been turned into casters.

    Age distribution was:
    1 teen (female, "born")
    7 YA (2 female, 5 male. 3 "born" 3 generated, one unsure)
    3 adult (2 male, 1 female, 2 "born", 1 generated)
    2 Elders (both female, both generated)

    However, we need to take that age distribution with a grain of salt, as a sim who was an adult the first time I saw her in the magic realm had aged up to Elder by the time I did this. (She's counted as an adult on the age distribution above) And I think one of the YA's I'd seen in the magic realm labeled Teen.

    I'll admit, I skipped over the clusters that appeared to have been created as vet clients, or for my sims' trips to Selvadorada (as well as known vampires). But as I said, my eyes were starting to blur. So it is possible I missed some.

    Also of note - by this time in this save, Minerva Charm had apparently died (She wasn't in the Charm household, and I didn't see her anywhere else, so MCCC didn't move her.) Which may account for the odd number.

    My conclusions?

    Beyond the Premades, you need at least 30+ spellcasters, and some should probably be single person households, rather than clusters of unrelated spellcasters. This may also reduce the number of spellcasters you need. You probably won't prevent the computer from generating new Spellcasters, but it might reduce the odds of it pulling from non-spellcaster premades.

    In no case did I come across more than one "born" spellcaster in a household, and I rarely saw more than one spellcaster from a given household in the realm at any one time. Which gives weight to the idea that you shouldn't cluster your spellcasters into a few households.

    I'm tempted to go look through my test save and see how many spellcasters I can find there, or alternately start a brand new save and see who gets pulled and who gets generated. But my eyes are blurring, and I've probably put more effort into this than I actually needed to. So unless I notice something more worth reporting, I think I'm done with this experiment.

    That and I'd be interested to see other people's data on this, if they're willing to go looking.
  • Thank you sooo much @DaWaterRat you have put so much effort into this and I appreciate you doing it, must have taken a lot of time out of your play. Big thumbs up!!!
  • Thanks, @Dglbr1969

    Thinking more clearly in the morning, it may be possible to get away with as few as 16 spellcasters - provided that they're all in individual households. I'd do 8 YA, 4 Adult, 2 teen (or pair the teen with another adult) and 2 elder.

    I don't intend to test this out anytime soon, however. :)
  • Sims 4 REALLY needs be more like sims 1-there were all sorts of random,unexpected things that tended to happen in Sims 1( the Hot Date janitor randomly going out into the middle of the street and holding up traffic, you were able to turn other Sims into toads,etc. I even saw a Youtube video where some Sims died lighting a fireplace while the Oxygen Machine was in use.

    Hopefully,Sims 5 will be more like Sims 1 and 2,and actaully be FUN to play.
  • Okay... one (probably) last update.

    I went into my test save and mock formed a magic club. Only requirement was spellcaster. I didn't use this in my legacy save because this doesn't tell me what the age distribution was, and I honestly didn't think of it. (I haven't really used clubs.)

    Now, this test save has only been played for about 100 or so Sim days, total. On either no aging or long life. (Still mysteriously lost Bella Goth, Katrina Calliente, and the heckings. Weirder still, their gravestones are in one sim's inventory...) I have, however, focused heavily on magic since Realm of Magic came out. With my sims spending over 24 hours in the magic realm at some times.

    There were 19 "unauthorized" spellcasters, the bulk of which were drawn from non-realm of magic premades.

    So my 16 caster estimate to avoid the game pulling premades may be low after all. I'm going back to my original reccomendation of more like 32.

  • Yeah, your theories are proving correct for me too. I have 16 spellcasters, but all plopped in 2 houses, so far, and I have not tested at all, just been playing, I know Johnny Zest, an elder from Sulani (cant remember her name) and the pregnant one from City Living have been drawn, for sure. There could be others I'm not noticing, I havent been to the realm in a while cause I'm writing my story atm, but when I get there I'll jot them down. But to have 32 more sims in my game, to me, is a lot! I haven't even got 32 sims of my own in there, yet, lol. Thanks again @DaWaterRat , if it were not for you and your efforts, we wouldn't know! Knowledge at least is power!
  • I have been making townie-spellcasters but I don’t quite have 32 yet. Working on it. Thanks for the updates.
  • "Ceres_Meiriona;c-17254233" wrote:
    Spoiler
    "fullspiral;c-17239614" wrote:
    "WolfNate;c-17239605" wrote:
    Nope started playing 4 last year and didn't hang out with community again till this pack


    It's a ton. People who don't want occults but want the packs rule and get their way and things have changed so much in the game from the original intentions of the packs. Those of us who want the weird and wacky and pay full price for it based on a promise of delivery have been shafted when those things get "tweaked" because of doll-housers. It's been happening since GTW and aliens.


    You know what is hilarious about this, simmers DO want occults, it's just the portion of the community that is anti occult is simply more persistent about whining until a SimGuru's head explodes, and they get their nerfing muggle way. On the 20th of March, SimGuruLyndsey released the pack statistics based on how many people used them the first year they were out and Vampires was #2 out of the 7 Game Packs that were then available as choices. Strangerville had only been out for a month at this time, but that was the only game pack that wasn't getting the fair year shake. For me, this definitely indicated a market for occults in the game. I hope she does another breakdown after RoM has been out for a little while, because I think it will do extremely well, too.

    -------------------------------------------------------------------------------------------------------

    I've put up with so many inconsequential packs by this point, that people whining about occults does push my buttons. I have rolled with this painfully dull creepy Stepford Wives version of The Sims since release, and I think I have been a down right stellar champ about being constructive with my criticisms. It's getting better, it really is, but it has been a painfully slow ball to get rolling. I've let other people have their fun as world after world was rehashed with various versions of white picket fence modern day era living over... and over... and over... and freaking over again... I was patient... and they finally tossed me a bone with vampires, I was ecstatic. I waited patiently through that rage induced debacle as people voiced their rabid prejudices against vampires, and now that we have casters, here it comes again. For the love of pink plumbobs, calm your Crumplebottom shoe laces. You have a million other neighborhoods to choose from, seriously, skip the dang pack if you are really that anti-caster. It's like buying red stilettos and then complaining the heel is too high. No... really? You think?! It's even in a llama loving Game Pack, so it's not like you're missing out on a major Expansion Pack. Who orders steak when they're a vegetarian for the side of salad? How much sense does that make? Seriously, skip the dang pack like I have skipped countless packs that came before this one because they were not what I was looking for! I'm not normally one to argue that angle, but I can't turn off cats and dogs, I can't toggle off toddlers spewing forth their never ending paint and powder all over my house, but I don't complain and try to ruin what gives other simmers happy rainbows and fuzzy feel goods. I don't pee on your parade, stop peeing on mine!

    Now, there are legitimate complaints here. As far as the weird situational outfits in The Realm are concerned, I agree those are rubbish. I don't see why on earth the outfits I dressed my sims in, or the outfits the townie sims are already wearing, aren't good enough to pass go through the magic portal. That is silly, and I agree on that front. I don't really care if premades cycle in as spell casters, but I can see how that might get people's goats, but if you stay out of the RoM portal, you're never going to see your precious premades casting spells. I've dueled Bella Goth in RoM at least 10 times now, but when I have seen her at San Myshuno festivals or elsewhere in the world, I have never seen her cast a spell... not once. She doesn't even cast spells when I invite her over for dinner. So to me, this plays into the secret society hidden spellcaster thing that I have going for her. However, if you never went to RoM, you wouldn't know she was into that sort of :gasp: occult lifestyle choice. The only thing that breaks my immersion, is the horrible outfit she wears in RoM where we duel. lol That being said, I can see value of being able to disable any sims that exist in your neighborhoods from being part of the RoM spell casting crowd unless you designate them as a spell caster. Options are good, and while I don't need this, I can see how a little more control here would be helpful for players.

    I do wish Maxis would implement an occult toggle, just so I wouldn't have to read people's blind prejudice and hate speech against occults, but as it stands, that's not an option yet. So unless your complaint is one of the two above, you can go stick your head in your Laundry Stuff Pack dryer and select hit high heat.
    https://66.media.tumblr.com/25f5aab96ed3146dac9f3e5353f4254b/tumblr_py32cn8vqJ1vorh5do4_1280.jpg


    Holy heck. THANK YOU.
  • Is there a way to keep townies from turning into spellcasters? I have a couple households in the game who are all of a sudden spellcasters and I don't want them to be, but I don't necessarily want to play the household. I will if I have to. The BFF household are spellcasters and they seem too nice for that.

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