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7 years ago
"Sigzy05;c-16902463" wrote:"AshtontoAshton22;c-16902037" wrote:
I would like to point out that the Quiet trait does not stop Neighbors from being annoyed when practicing music.
It's probably broken. I just recently reported the filthy lot trait also being broken. A lot of the lot traits don't seem to work at all, just like the earthquakes are meant to break things in your apartment but they don't. I don't think there's a lot of people playing with lot traits, there's no one testing for their functionality and that's why no one reports them for not working at all.
This game is so full of bugs right now. They don't fix most of the bugs that are introduced before shoving even more content, with even more bugs, in the game. TS4 is gonna end up just like TS3, a broken mess.
As for the OP I think there are more pressing issues, and those he mentioned aren't really this game's problem. There's a lot more evident problems that make this game repetitive like sims always doing the same autonumous cheery interactions, sims not acting like their traits, linear aspirations, linear party goals, linear active career goals etc. Either way TS4 wasn't designed to be even the slightest sand box game and a game can never be 100% sandbox either otherwise what drives a player's will of playing the game? The Sims needs scripted events but how you balance them is the key to having a good game.
Also, text messages are definitely a problem, they are annoying and repetitive but I'm myself a person who hates getting texts I always have my phone sound off because I detest listening the sound of notifications.
You know what I bolded in your comments reminds me of a very old interview by someone who had played console games (more questy type games with end goals) and they were musing about The Sims and found there was no win situations, no end game. They couldn't understand what was the point of it all. They tried back then to play it as any other game they were familar with, goals and gains, and how to 'win' it. Then they realized that was never it's point. It was about the journey. It's clear more recent teams don't remember that was the focus of The Sims.
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