"Karon;c-16658494" wrote:
Oh, its ok. I was just worried that people could misunderstand what i was trying to point.
And, hm, I do not know if I agree with you. While some worlds created by modders for The Sims 3 like Saaqartoq (inspired by Greenland) or Setra (inspired by Egypt) were well unique and detailed, most of the worlds did not look anything different from what we already had in the game.
I want CAW more by wanting a bigger variety of lots than by custom worlds. Like, I wasnt excited about Magnolia Promenade or Newcrest when it was released cuz it just looks like something that should be part of Willow Creek, i was just happy to have more space to play with. Lets take Forgotten Hollow as an example. It is small, but i was just as happy cuz it had a entirely different setting and feel to it. If they had took their time to create a big sized world (like NC) with a unique aspect (like FH) i would end up thrice as happy as i got with those two separate worlds.
In Sims 3 we had the same problem in the beginning. Riverview, Barnacle Bay and Hidden Springs dont look so different from Sunset Valley. Maybe the grass was a little less green or more green, but does never satisfied me.
But then they learned how they should have been doing that. We had oasis inspired Lucky Palms, the beautiful island of Sunlit Tides (that looked different form both Isla Paradiso and Barnacle Bay), the italian inspired Monet Vista, the icelandic themed Aurora Skies and much more after that. Those TS3 store worlds (and later EP worlds) were not only beautiful but they were also unique. They had objects and decorations of their own that no modder could generate by itself. From rabbit holes, plants and decorations to unique architectures.
I would love it if they went back to selling worlds just as much as i would love CAW.
I am really hoping if they release just CAW, that the cc creators start being more creative also.
I think that I get what you're saying. Most likely, if TS4 had CAW, there might still be the same sense of 'sameness' (?) that you felt with TS3. It's harder to make a world that seems totally different when the creators are dependent on the same limited CAW elements.
EA definitely has the edge when it comes to the creation of completely new stuff. Like what they did with Brindleton Bay. That world reused some elements from the previous worlds, but it had a lot that was new as well.