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AaronRulz78's avatar
AaronRulz78
Seasoned Newcomer
5 years ago

ROM question - replacing the three sages

I'm starting a new Realm of Magic save once Knitting comes out and I deleted the three sages that already appear (Morgyn, Faba, Simeon) because I prefer an updated look on each of them that I found on the gallery. Do I just make the three new one's townies and they will spawn in the Magic Realm? Will they still function if I place them in a house or will the game spawn different sages if I place them in a house?

14 Replies

  • AaronRulz78's avatar
    AaronRulz78
    Seasoned Newcomer
    5 years ago
    "EliasVersace;c-17589183" wrote:
    The trick I use with every save: Create a new household in CAS with your own Sage Sim. After that, go into manage households and merge the new household with one from the original Sages (for example: the Silversweater household) Now go into CAS and delete the original Sage from the household, so that only your Sage remains. The game will automatically replace the old Sage with your new one :)


    brilliant tip!
  • "Karababy52;c-17589210" wrote:

    I did get a scare once when a different temporary Sage was there instead of Simeon, but he was back later that day. He had been assigned a job outside the Realm for some odd reason, but he kept his Sage status too. That only happened one time though, every other save, they've all been there whenever my spellcasters visited Headquarters.


    Happens in my game alot, when a sage leaves the realm for a while a different sage shows up....so I now have 6 sages in game (I edited them all btw).
    Doesn't make sense to me, cause I thought storywise there can only be 3 sages exiting, but ok.
  • amp107's avatar
    amp107
    New Spectator
    5 years ago
    @EliasVersace genius! Thanks for the tip! I’m going to go do that now so I can have the practical sage from the trailer :D

    @RavenSpit the same thing happens in my game, it’s like they work in sage shifts of something