DISCLAIMER: Designs are still In Progress and could change during development.
I wanted to share a little bit about the gameplay and the results with you all. The CAS items numbered in blue are the items we're currently planning to let you craft via the knitting skill.
https://media.contentapi.ea.com/content/dam/eacom/SIMS/common/finalcas.png
With the community voted Stuff Packs we try to respect the vote as much as possible. This pack is unique in that the CAS assets have actual gameplay implications since you will be able to knit (some) of the clothing items. With that in in mind we swapped one adult female top for a child sweater(#80) in order to have something to knit for kids. This child sweater was ranked 23rd in overall votes.
The current plan is to let you unlock different clothing knits (and objects) at different skill levels, similar to how existing crafting skills work in game. We're investigating having these crafted clothing items only unlock in CAS after they are crafted, but that may or may not make it into the final game. Knitted Objects would work like current craftable objects, in that they are not available in the Build/Buy catalog, but you can craft them and then place them in the world.
We'll have more details to share about the gameplay in the coming weeks and months. Why does it take so long for us to talk about gameplay? Because of development schedule for Stuff Packs we have to front load art assets (clothing and objects). When we select these assets we know the pack theme, the art style, and the major gameplay feature(s), but the specifics of the designs aren't worked out yet because we don't start working on the gameplay (coding, tuning, text, etc...) until much later, usually right before or right after the art assets are complete.
I hope you find this information interesting and insightful.
Have a great weekend, and Happy Simming <3