"SimGuruSarah;c-17403963" wrote:
The current plan is to let you unlock different clothing knits (and objects) at different skill levels, similar to how existing crafting skills work in game. We're investigating having these crafted clothing items only unlock in CAS after they are crafted, but that may or may not make it into the final game. Knitted Objects would work like current craftable objects, in that they are not available in the Build/Buy catalog, but you can craft them and then place them in the world.
I must admit I'm rather partial to this idea or the unlockable CAS items. I know that's probably not a popular opinion but I'd rather have them unlockable during gameplay; it makes sense to me because it makes the gameplay, in this instance knitting, worthwhile. How useful would it be it those items were already in CAS? Being unlockable at different skill levels is also nice because it represents the varying difficulty of the items. It's actually a lovely idea! <3
I'm also looking forward to seeing the knitted objects! <3