"dopaminedroid;c-16336969" wrote:
"ihavesorelegsnow;c-16336636" wrote:
What you could do is firstly set as "dance machine" trait to find the sims with that trait for the initial setup. Then, once you have that core group of sims in the club, remove the requirement and set it to skill requirement instead.
Won't they get automatically removed from the club then, when you change requirements? Though you could add them based on the trait, then start a gathering and have them dance so their dance skill level increases, then change the requirements to dance skill.
Yeah, they do. It's also impossible if your founding sim/group leader doesn't have the dance machine trait.
I decided to just keep it as having both requirements (dance machine and dancing skill level) as I figured the only sims I'll be adding are the ones I play, and if I have a dance machine sim I'll get their skill level up to meet requirements.