Forum Discussion
7 years ago
So... let me get this straight.
In my experience the past week of playing in an attempt to relieve stress, being in Brindleton Bay for more than a week of game time means literally every pet in the neighborhood ends up with some unsightly disease, so you have to look at blue and red-glowing and vomiting animals everywhere you go. (I've been deleting all the NPC pets, so it generates new healthy ones, but again, within a few game days, same problem.)
The only way to prevent this is to spend Simoleans on wellness treats which you feed to every animal you see... which will then cause a glitch where the animal is constantly afraid?
Does that about cover it?
Honestly, EA -- as long as this xpac has been out, has it not occurred to anyone that it's not necessary to generate pet diseases with anything like this level of frequency, especially if none of the player's sims are in the vet career?
I don't like that I have to avoid an entire xpac I paid for because playing with anything related to it means that my sim's ENTIRE LIFE becomes about not just their pets, but others' pets' and their near-constant misery? I play this game to make up stories to myself and to de-stress. How is a constant plague of disgusting animal diseases either realistic or fun?
I just wanted the chance for some of my sim families to have a dog or cat, maybe clean up a little poo in the early stages, and eventually find some level of peaceful family equilibrium, as real pet owners do. I don't need to be constantly missing work to take my animal to the vet, nor enduring hordes of freakish drooling flea-ridden mongrels assaulting my eyeballs every time I go for a jog.
In my experience the past week of playing in an attempt to relieve stress, being in Brindleton Bay for more than a week of game time means literally every pet in the neighborhood ends up with some unsightly disease, so you have to look at blue and red-glowing and vomiting animals everywhere you go. (I've been deleting all the NPC pets, so it generates new healthy ones, but again, within a few game days, same problem.)
The only way to prevent this is to spend Simoleans on wellness treats which you feed to every animal you see... which will then cause a glitch where the animal is constantly afraid?
Does that about cover it?
Honestly, EA -- as long as this xpac has been out, has it not occurred to anyone that it's not necessary to generate pet diseases with anything like this level of frequency, especially if none of the player's sims are in the vet career?
I don't like that I have to avoid an entire xpac I paid for because playing with anything related to it means that my sim's ENTIRE LIFE becomes about not just their pets, but others' pets' and their near-constant misery? I play this game to make up stories to myself and to de-stress. How is a constant plague of disgusting animal diseases either realistic or fun?
I just wanted the chance for some of my sim families to have a dog or cat, maybe clean up a little poo in the early stages, and eventually find some level of peaceful family equilibrium, as real pet owners do. I don't need to be constantly missing work to take my animal to the vet, nor enduring hordes of freakish drooling flea-ridden mongrels assaulting my eyeballs every time I go for a jog.
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