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Fanphoria's avatar
Fanphoria
Seasoned Ace
7 years ago

Sick pets can be annoying, but they're practically IMPOSSIBLE in rotational play

I log into a household I haven't played in a while with pets. There is always at least one pet sick, and with more than one pet sometimes more than one, or even ALL of them. I take them to the vet. With more than one pet, since you can't check in more than one pet at a time, this is often an all day affair as I cycle through different appointments. As I wait, I see the other households I play who have pets coming into the pet hospital with sick pets--something the game generates in order to provide "patients" for the hospital. And I know that even tho I see them complete their appointment, when I log into their household, the pets will still be sick. And I'll have to take them to the vet. And the whole thing will start all over again.

This is my hell. My purgatory. Despite how much I love having cats and and dogs in my game, this pushes me to the point where I wish I'd never bought it. It's not only frustrating, it's emotionally draining--I love this furry little bundles of pixels, and seeing them sick all the time is awful. No pet actually gets sick this much unless there's something seriously wrong with them. Programming them to be constantly be coming down with things, simply to provide "atmosphere" for the pet hospital is downright cruel.

I know it's probably because it was really designed to benefit those playing as a vet, so as to provide patients for them to cure. But I don't understand why they can't distinguish between the two situations--when you go to the hospital to have a baby, it's not like you run into dozens of other pregnant and sick patients. Those only show up when playing in the doctor career--why can't his be the same?

At any rate, there at least needs to be a way to make it so that no one is sick when I first log in to play a household--or at least have a way to cure them at home, without the veterinary skill, so that new sick pets aren't generated. Medicine you can order, a way to call the vet for housecalls--heck, I'd even take a cheat at this point, this is so exhausting. I've never rage quit the sims from something actually in the game, but I'm close with this one. I need something to enable me to keep playing--a cheat, a mod, a patch, ANYTHING. There's a mod that makes it so NPC pets don't wander around sick and hungry and stinky, but it doesn't help the pet hospital patient issue. As is, the only "solution" would be...to just not cure the pets. Have them stay sick forever, until they die of old age, because otherwise if I try to get them cured, that's just condemning other cats and dogs to be sick. Over and over again.

I started this post the other day, but I was so angry I decided to sleep on it to try and phrase things more civilly, but I really need the people making the game to understand how deeply upsetting this is to me. Please, please, please, I am begging someone to do something about this.

Thank you.

35 Replies

  • I created an Answer HQ post about this in November 2017. "Pets needs are not filled/sick while playing another household". 7 pages of replies, people still post on it. But no change.

    For now I am using LittleMsSam's "No Sick, Dirty, Sad and Hungry Cats & Dogs (NPCs)" mod with the "Lower Chance (25%) of Sick owned Pets when loading Households" optional add-on mod. I would probably not have any pets in my households without those mods.

  • I'm going to try to bump this thread up again because it is STILL a big issue.

    There is no reason for the loved and well-cared-for family pets in all my Sims' households to constantly be sick. At this point, all of my Sims have a stack of vet treats in their inventories, but obviously they aren't autonomously doling out the treats while I'm playing in other households. It's unrealistic, sad, and distracting. Even if I spend time going around to my various households to cure the pets, that time seems wasted because within hours they're sick again.

    Sims Gurus, PLEASE weigh in on this?

    How hard a fix would it be to make pet illnesses much less common? I'm at a point where I'm reluctant to add new pets to my Sims' families, despite how much I love them, because it's so depressing to see them suffering all the time.
  • I don't even see why it's a thing, the game will auto-generate brand new illnesses on pets when you're playing as a vet. So to make so many pets in the world sick when not playing on a vet clinic lot is mind-boggling.

    What use is that from a gameplay pov ? To level up your vet skill, so every single sim in Brindeton Bay can have access to fresh test subjects just in case they feel like experimenting on that feral cat that was passing by ? Yikes.
  • I also intensely dislike seeing all of the sick pets everywhere. It's downright depressing. This needs fixing!

    Currently, I've also noticed that the two dogs in my household are afraid of everything...literally everything and it's extremely disheartening seeing them shake in fear all of the time. The dalmation is always sad even when I will cheat her needs to make her happy she mopes around the house which is also very frustrating.
  • Yep, having this issue here, too. Completely fed up with it.

    I really don't understand the lack of foresight when designing some of these "features". The abundance of sick pets is exactly what I was afraid of when this pack released with a veterinarian skill. Why are strays even allowed to be sick at all? Why do unplayed households and households not being currently played get sick animals? There needs to be a fix that only allows animals to be sick when playing a veterinarian, and then when a player switches households to non-veterinarian, all sick pets become healthy. In fact, maybe it should also be that all pets are by default, healthy, and the currently played household has like a 15% chance once per Sim week of becoming ill.

    Also, the pet healing treats should become more readily available to buy when needed, and be able to be fed to any sick pet in the game by any Sim.

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