Forum Discussion
4 years ago
Considering how big this issue is, to the point where even the youtubers are discouraging people from buying the pack, I'm really disappointed in how quiet things have been on their end.
I don't need any big community engagement or "fun" banter or "witty" patch notes. Especially not on twitter. That's just a cesspool of idiots and cyberbullies. So in that regard, I do sympathize with why some of them have clammed up. But I'm also not a fan of how long it's taken to acknowledge that this pack was shown to be a hot mess even before its official release. Even after said release was delayed. Someone said earlier that they should keep things "strictly business" and I 100% agree. So make some kind of statement here or make a tweet with the comments turned off. Something to show that the legitimate concerns about this pack aren't falling on deaf ears like other concerns have in the past.
I'm hoping this isn't another situation like Dine Out, where it's just...never fixed. But right now I'm kinda leaning towards that being the case.
And I feel like that base game is where a lot of the problems reside, honestly. Especially in the case of a pack like this, which relies heavily on the AI being able to properly function and...well...it's kinda never been able to do that. For all the talk of "smarter sims" when TS4 launched, I've actually found these sims to be some of the dumbest. And nowhere is that more painfully highlighted than in both Dine Out and the footage I've seen of MWS.
I'm still trying to figure out how Dine Out turned out to be such a hot mess when my sims in TS2 can have a simple family dinner at a restaurant with zero problems. Little to no routing issues. Nobody randomly getting up or switching seats for no reason. No NPCs joining them at their table so they can butt in on their conversations...or straight up steal their food. Chefs aren't taking all day to get my sims' food out to them. Making an actual mini-game out of sims skipping out on the bill. The restaurants in Nightlife weren't even the pack's main feature and they still knocked it out of the park. What happened?!
Just needed to take a second and point out that everything said here is absolutely perfect.
I don't need any big community engagement or "fun" banter or "witty" patch notes. Especially not on twitter. That's just a cesspool of idiots and cyberbullies. So in that regard, I do sympathize with why some of them have clammed up. But I'm also not a fan of how long it's taken to acknowledge that this pack was shown to be a hot mess even before its official release. Even after said release was delayed. Someone said earlier that they should keep things "strictly business" and I 100% agree. So make some kind of statement here or make a tweet with the comments turned off. Something to show that the legitimate concerns about this pack aren't falling on deaf ears like other concerns have in the past.
I'm hoping this isn't another situation like Dine Out, where it's just...never fixed. But right now I'm kinda leaning towards that being the case.
"EveryDaySim;c-18071931" wrote:
No matter what else the franchise comes out with, it will dovetail with a framework of base game plus additions that are too broken to provide a working game experience. Full stop.
And I feel like that base game is where a lot of the problems reside, honestly. Especially in the case of a pack like this, which relies heavily on the AI being able to properly function and...well...it's kinda never been able to do that. For all the talk of "smarter sims" when TS4 launched, I've actually found these sims to be some of the dumbest. And nowhere is that more painfully highlighted than in both Dine Out and the footage I've seen of MWS.
I'm still trying to figure out how Dine Out turned out to be such a hot mess when my sims in TS2 can have a simple family dinner at a restaurant with zero problems. Little to no routing issues. Nobody randomly getting up or switching seats for no reason. No NPCs joining them at their table so they can butt in on their conversations...or straight up steal their food. Chefs aren't taking all day to get my sims' food out to them. Making an actual mini-game out of sims skipping out on the bill. The restaurants in Nightlife weren't even the pack's main feature and they still knocked it out of the park. What happened?!
"MidnightAura;c-18071094" wrote:
I personally don’t think the devs should have individual accounts unless they are prepared to deal with player frustration, my husband is a game dev (not EA) and he doesn’t comment on work on social media. Which is very useful if there’s player back lash. He isn’t caught in the middle
With the devs having accounts and talking about their jobs and content etc, it encourages fans to feel like we are a family and to connect with the gurus like they are celebrities. But they aren’t our friends or family, EA is not our friend they a multi billion business who just want access to your wallet.
It’s also worth remembering that the former Executive Producer said they had a lot of freedom to decide pack themes and what went in packs, a fact verified by a dev when Journey to Batuu released who said they chose the the idea and gushed about how much fun they had making it. There is a big difference between giving constructive feedback and hate. They do not deserve threats but they must have enough respect for their paying customers to acknowledge they messed up and own it and as a company it’s disappointing but not surprising once again EA are ignoring backlash they knew was inevitable and people are justifying the silence.
The Sims Community needs to have higher standards.
Just needed to take a second and point out that everything said here is absolutely perfect.