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crocobaura
4 years agoSeasoned Ace
"kaiwrysims;c-17931607" wrote:"crocobaura;c-17931564" wrote:"kaiwrysims;c-17931533" wrote:"crocobaura;c-17931469" wrote:"kaiwrysims;c-17931251" wrote:"BlueR0se;c-17931191" wrote:
Really hope the cow meat trade is worth compared to the price of the cow. Especially since you can't breed cows like you can breed chickens. Even if it's not viable to "trade in" the bigger livestock for profit, I do hope it's not too costly for price.
Yeah I hope we can make a profit from it. Like if we trade a cow for meat we should make more money selling all that meat than it would cost to buy a new one so it would make sense.
If you play with aging on, you could trade the cow for meat right before it's due to die. Wish they added the option for the cow to have one calf so we didn't need to always buy a new one. They could have like surprise pregnancy, the cow escaped it's enclosure and mated.
Yeah it still bothers me the sheds are so big (which ig makes sense cause they are big animals but I wish we could have more cows per shed and then able to breed them.
But I can see the problem they faced as they couldn't have them breed because only one animal per she'd is allowed and I guess they only had one per she'd because the cows and lamas are more tied to the sheds than chickens.
The shed looks big enough to fit at least two cows. I also find it strange that the cow doesn't lie down in any of the pictures I've seen.
Yeah but the area they roam around could cause rooting issues if there was two cows roaming around that area. I'm not sure I will have to see again how big that area is compared to the size of the cow and lama.
The shed has a footprint of 10x9 and that includes also the roaming space. The cows in this instant don't route, they simply have a pre-set animation of where they move from here to there.
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