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mightyspritesims
3 years agoLegend
"CK213;c-18076273" wrote:"mightysprite;c-18076131" wrote:"CK213;c-18075827" wrote:
Another problem is the social bloom for selecting social interactions.
You have to hunt for the one you are looking for. It could be buried very deep and it is exhausting to constantly dig for the social you want.
We need better groupings so it's faster and easier to find the social you want.
@CK213 There is the first group which is meant to be the interactions your sim is most interested in at that moment. After that, all the other interactions are in alphabetical order. So if the interaction you want isn't in the first group then you just have to look for the right part of the alphabet after that.
Which means you have to know the name of every interaction to search for it alphabetically.
You still have to dig and you might not now what you are digging for specifically. You are just cycling though all the choices trying to find what might be appropriate for the moment. It's exhausting.
I am talking about the Friendly category specifically. You have over 60 interactions in there and you have to go down 8 layers deep to find things. I wish they would structure it by social dynamics instead of alphabetically.
I could come up with better sub-category names with more thought, but these are just off the top of my head.
-Small talk (minor socials that all sims have, mainly for increasing the friendship level)
-Emotional (socials that would elicit an emotional response, build sentiments, etc.)
-Deep (Socials based off a sim's unique traits, career, and skill base. If the other sim also have these it will boost relationship score. Or lower it it they conflict in some way.)
-Activity (Friendly socials that will initiate an activity together.)
-Confidant (Socials for higher level relationships. Will generate a negative response if sims don't know each other well.)
Oh I see what you mean @CK213 . That would be a nice way to structure it.
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