Forum Discussion
5 years ago
"SimmerGeorge;c-17856799" wrote:
Oh yeah have you tried Retail lately? Your sim will end up being friends with the whole world because of how much you need to socialize to make a sale and guess what sims also get sentiments with customers they just met...
Not to talk about how unbalanced the income is and how rich you can get in a few hours of gameplay. Or how easy some jobs are. One example, I have never failed an audition in the acting career since Get Famous came out.
Also another completely unbalanced system is this game is the social event system. I have gold events even when I'm trying to make them bad. The meter fills up to gold in the first few seconds, what's the point?
Yessir, basically as long as you have a "positive" emotion (Which again can basically be selected as you please at this point) you will never have a negative or failed interaction. And even if you do you pass it or its an extremely negligible negative that only results in a moodlet that doesn't override anything.
Even death in this game is a minor shoulder shrug. I get that its great to have the game play how you want it to play with no negatives unless its intentional but that's what cheats are for. Making it the default option with no say or negative consequences just destroys all core aspects of not just Sims 4 but the entire franchise.
Again, when literal death only last a few moments or becomes so inconsequential that it leaves the player unbothered because of all the extremely easy and cheap ways to instantly bring them back like nothing happened, then what even is the point of having negative traits and moodlets at all.