Forum Discussion
jadonbakes
6 years agoNew Spectator
@MekoShark I chose the names and gameplay styles of “Campus Living” and “Get to School” based on the framework EA uses for naming TS4 expansion packs. (Get Together, Get to Work, and Get Famous are all about tracking success gaining perks in clubs, work and a fame system, while City Living and Island Living are more focused on events and lifestyles in a certain location—and I know I’m ignoring Cats & Dogs and Seasons because those seem to be named after things in nature, and I can’t think of a college-themed equivalent).
So in Get to School the goal would be to go to class or do field work, complete tasks, become successful, and earn reward points to spend on perks like skill gain boosts, starting a career at level 5, etc.
In Campus Living the game would revolve around fun things to do on campus, new foods, dorm life, becoming one with the university and making sure the experiences add up so you can leave college a changed sim.
And then again, I still love the idea of a zero frills university patch where college is basically a career and everything is a rabbithole and not a very unique experience
So in Get to School the goal would be to go to class or do field work, complete tasks, become successful, and earn reward points to spend on perks like skill gain boosts, starting a career at level 5, etc.
In Campus Living the game would revolve around fun things to do on campus, new foods, dorm life, becoming one with the university and making sure the experiences add up so you can leave college a changed sim.
And then again, I still love the idea of a zero frills university patch where college is basically a career and everything is a rabbithole and not a very unique experience
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