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cb2342z
4 years agoSeasoned Spectator
In my opinion, while I didn't experience the crashes, I think these major issues are proof the engine can't support any additional packs/features. I am, however, noticing a bit of a drop in my framerates on this toaster (16GB RAM; but a hideously outdated i7--a 3770K; but it was a contemporary processor when TS4 was new) The engine of the game was created for what was to be an online spinoff, which got canceled and then badge-engineered with a few tweaks to become TS4. It's why so many features from its predecessors don't exist, and why I don't expect them to ever show up. I honestly wonder; six years later, how we'd view the franchise if both Maxis and EA said; "You know what, online gameplay blew up in our face with SimCity 2013, so let's scrap that idea completely and start over, with a much better game with an engine designed for a top-grade single-player simulation and not an MMORPG." Keep in mind, Cities: Skylines is based on Unity; as many games are these days.
This is why, in part, I look for Paralives and the game Paradox Tectonic has in the works to perhaps really be what Cities: Skylines did to the SimCity franchise--and was also published by Paradox. Which reminds me, I need to download it on this PC.
This is why, in part, I look for Paralives and the game Paradox Tectonic has in the works to perhaps really be what Cities: Skylines did to the SimCity franchise--and was also published by Paradox. Which reminds me, I need to download it on this PC.
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