Forum Discussion
9 years ago
To add from the obvious others have already mentioned; I would really like for them to get rid of the emotion system and return to where traits, fears, favorites, etc would dominate the Sim's personality and how they act out in the world. CAS is amazing, but once your Sim leaves CAS, they get "re-educated" and become a member of the hivemind in the world, a la ControlNet. Also the socializing system is more problematic for me. Going out on dates often leaves my Sims in an awkward encounter because another Sim just sits with them, gets into their flirty conversation and it all goes downhill from there. You can't just cancel the 3rd Sim in the conversation, you have to cancel out of the entire conversation. And if you try to start talking to your date again, that 3rd Sim is still locked into the conversation with your date (or with whatever Sim you wish to speak to) so you're back into the group conversation.
My relationships don't register correctly. I had Sims fall in love, their friendship bar is very high as is their romance bar, and all that's there is "just friends" in their relationship panel. Another couple who is married, their panel states they are acquaintances even though they are married and have full relationships in both romance and friendship, with whims to get engaged to each other. Also the family tree seems to cut off at immediate blood relatives. Spouses of Uncles or Aunts don't register as family and several generations don't recognize their ancestor grandparents. I know in my culture, spouses of our Uncles and Aunts are recognized as Uncles and Aunts too. I don't know if it's a cultural thing or just the game. Our family ghost who wasn't officially in the household, but their urn was there, didn't transfer with the family during the move. I tried different ways like putting it in one of my Sims' inventory to make sure it's coming, but the Urn is blank and the family ghost is in the abyss.
I really wish there were faithful or loyalty traits added into the CAS or something. I'm so sick of the string of romantic interests my intended "Family" Sims have when I come back to their household. :(
Why no slow dancing option with all the big socializing and party aspect of this installment? Or even friendly dancing together. Sims dance together but their version of "together" is just being in close proximity of each other and facing away from the other, and then turning their head like and owl and have a conversation.
My relationships don't register correctly. I had Sims fall in love, their friendship bar is very high as is their romance bar, and all that's there is "just friends" in their relationship panel. Another couple who is married, their panel states they are acquaintances even though they are married and have full relationships in both romance and friendship, with whims to get engaged to each other. Also the family tree seems to cut off at immediate blood relatives. Spouses of Uncles or Aunts don't register as family and several generations don't recognize their ancestor grandparents. I know in my culture, spouses of our Uncles and Aunts are recognized as Uncles and Aunts too. I don't know if it's a cultural thing or just the game. Our family ghost who wasn't officially in the household, but their urn was there, didn't transfer with the family during the move. I tried different ways like putting it in one of my Sims' inventory to make sure it's coming, but the Urn is blank and the family ghost is in the abyss.
I really wish there were faithful or loyalty traits added into the CAS or something. I'm so sick of the string of romantic interests my intended "Family" Sims have when I come back to their household. :(
Why no slow dancing option with all the big socializing and party aspect of this installment? Or even friendly dancing together. Sims dance together but their version of "together" is just being in close proximity of each other and facing away from the other, and then turning their head like and owl and have a conversation.