Forum Discussion
8 years ago
"silentunion;c-16329684" wrote:
@BeJaWa
Perhaps, and I too have felt Oasis Springs feels out of place at times for immersive purposes. I've actually felt that, aside from Oasis Springs though, I almost like to think of most of the worlds as one big town with perhaps some areas being a little more "farther away". Oasis Springs could almost be like the desert in Stardew Valley if you ever played that. Perhaps there's a mountain range (the one with the Vampires) in between that makes the other side "drier".
On the flip side, a lot of downtowns also means a lot of the same map, which I found bugged me a bit in the Sims 2, so there's positives and negatives with both ideas really. Although, eventually there were quite a few different maps that could be used to alleviate that. I found after having that in Sims 2, to not have that in Sims 3 actually made me stop playing Sims 3 for quite a while.
While I don't think the Sims 4 is going to completely cover what you could do in that regard to Sims 2, I still think at least that aspect of it "one-ups" Sims 3 (even if the neighbourhoods are smaller).
You could create any map you wanted for a downtown. Ts2 had a create a map system in the game that let you chose terrain types and styles. So it could be different if you chose (Islands,deserts, mountains, fields, lakes rivers what ever you wanted). You could even have sims live there I learnt in one save.
As for ts3, it was limited. I'm talking about ts2 though. :)
But since you mentioned it, having a larger area to build in that is cohesive is more important to me personally.
I wouldn't say ts4 has a one up for that reason.
While in live mode ts4 system is great (trust me I enjoy how the worlds share), I tend to build more. As new packs come out it has become impossible for me to build cities that have all the things in them. I like building cities, designing all the little parts then using live mode to see how it all plays out. I feel realistically, one city area should have all it's basics with out traveling around to other cities, but many ts4 cities are to small for me to do that (and certain features can only be in certain cities).
If I could either make it seem like all the worlds felt like one area or even better yet expand existing worlds I would say 100% ts4 takes the cake, then I could build multiple cities at a time and play in all of them, building an actual "world" out of all of them. The space issue for me though is to big a thing to over look, hence why I like ts2 the best for worlds and ts3 2nd because it still allows expansion.
Of course if you don't build as much space could very well not be as much an issue, but different play styles want different things, mine most definitely is not benefited by ts4.