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6 years ago
"jooxis;d-953750" wrote:
This is what would help make the case for the fifth iteration of this franchise for me. No more rabbit holes/chance cards. If I choose to follow my sim to school that day I want to be there and I want new, unexpected stuff to happen there. Maybe a classmate picks a fight with them or another classmate embarrasses them in front of class. Maybe there's a class field trip that day. If I choose to follow them to work, same drill. I think every career could be made into an active one *including teen careers like lawn mowing, babysitting, etc.). If each new iteration of the game is supposed to break new ground I want it to do this then. I don't want my sims disappearing off screen anymore. Anyone agree?
This would be nice. But I would be okay if the rabbit holes/change cards were in the base game and became fully fleshed out content in later content expansions. As long as I've been playing the sims, I've been patient and forgiving as long as the base game was fully engaging, interesting, and enjoyable to play. My experience with ts4 stopped that goodwill to a screeching halt, though.
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